AwesomenessDog |
If you mean it would cost 50% more, then yes, that's the general rule, as it assumes you are going from an otherwise overloaded/high demand item slot to a low demand item slot for your build. It's that way so it's essentially the same as you just making an item with both effects that would go into the same slot (e.g. Amulet of +5 Nat armor and +5 Natural Attack enhancement is the 200k of a +5 AoMF plus 150% of the 50k +5 AoNA equals 275k). You can see this effect in the multi-stat belts: a Belt of Physical Prowess +6 is the 36k of a single belt of +6 stat plus 150% that for the second stat at 54k for a total 90k.
OmniMage |
It may depend on whether the GM thinks the power fits. A vest may be a good fit for a defensive power like fire resistance, but eyeglasses would not be a good fit for something that increases strength.
The DM's guide for DND 3.5 did half a page write up on slot affinities on p 288. I don't think pathfinder 1E covered slot affinities though.
OmniMage |
Here is a link to what I was talking about earlier.
https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffini ties
Darigaaz the Igniter |
Here is a link to what I was talking about earlier.
https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffini ties
Do note that that is D&D 3.5 text that was not carried over to Pathfinder.
Belafon |
You could make a vest of fire resistance instead of a ring, but it would cost 50% more, correct?
Same thing goes for a vest of resistance(instead of cloak), correct?
50% more is the rule for adding multiple abilities to the same item. For example if you wanted to combine a minor ring of energy resistance and a ring of protection +1 into one item the price would be:
10,000 gp (minor ring of energy resistance)+3,000 gp (ring of protection +1, multiplied by 1.5)
There's no "formula" cost for moving an ability from one item slot to another. In fact, the moving an ability to a different slot is something a GM is advised to carefully consider whether to allow at all.
Some Abilities Are Assigned to Certain Slots: Some of the magic items in the Core Rulebook are deliberately assigned to specific magic item slots for balance purposes, so that you have to make hard choices about what items to wear. In particular, the magic belts and circlets that give enhancement bonuses to ability scores are in this category—characters who want to enhance multiple physical or mental ability scores must pay extra for combination items like a belt of physical might or headband of mental prowess.
If there is a trend of all Core Rulebook items of a particular type using a particular slot (such as items that grant physical ability score bonuses being belts or items that grant movement bonuses being boots), GMs should be hesitant to allow you to move those abilities to other slots; otherwise, they ignore these deliberate restrictions by cheaply spreading out these items over unused slots.
Diego Rossi |
You could make a vest of fire resistance instead of a ring, but it would cost 50% more, correct?
Same thing goes for a vest of resistance(instead of cloak), correct?
As Belafon said, there is no added cost, but the GM can impose it or disallow the item as it is a non-standard item.
There is a +4 gown of resistance in an adventure.
It uses the body slot and costs 16.000 GP.
It is priced as a cloak with the same bonus, so there is a precedent for an item using that slot that doesn't have an increased price.