Helaman |
I'm running The Red Hand of Doom with LARGELY the classes from the 5e video game as a tabletop game (think different archetypes and feats beyond the Open Licensing basic ones) and it SEEMS to be working well.
I'm wondering if anyone else has a had a similar experience.
Here's the link we use if anyone wants to look at the rules.
The big changes to classes came to
Champion fighter: Free Tavern Brawler feat (minus the stat bump), to make a fighter at home bare handed, with makeshift weapons, wrestling and the normal suite of weapons. It's not a big bump but makes this fighter more attractive.
Commander fighter: Free inspiring leader feat if 13+ Cha. Again, bumps it up a notch and plays into the core component of the concept.
This is the only way to get the non Solastra PHB feats, other than a few house rules we are using the Wiki as the PHB for everything else. The Solastra backgrounds are also exclusively used with the option for a bonus skill if the player would normally get a background feature like a weapon or armour proficiency for a player background relevant skill.
No class features etc outside the wiki has shaken things up with our normal default builds that my players tended to show up with and the players are enjoying the novelty.