Malik Gyan Daumantas |
So i mentioned the other day about making a character thats suppose to be a sort of tribal potion maker(And people got pedantic about it btw) centered around alchemical allocation and primarily used alchemical splash weapons.
And I asked if the inspired chemist qualified for inspired alchemy. Right now I'm using an investigator(Natural philosopher) base to make it and I'm currently wondering if the inspired chemist base would be better since i would get access to throw anything as well as alchemical strike.
(Natural Philosopher/Cartographer)
Traits:Rough and Ready(Profession:Herbalism)
Patient Calm(Take 10 to Craft Alchemy)
3.Infusion
5.Extend Potion
7.Enhance Potion
9.Combine Extracts
11.Eidetic Recollection
13.Dilution
1.Point Blank Shot
3.Precise Shot
5.Inspired Alchemy
7.Master Alchemist
9.Extra Investigator Talent(Quick Study)
11.Splash Weapon Mastery
13.Concentrated Splash
Start with Alchemical sling bullets in the form of paintballs
Sling firing Alchemist's Bullets(Sling bullets filled with Various Alchemical Brews):Primary Weapon
Clubs/Daggers/Handaxe/Spear:Secondary Weapon
Get Multiple Focusing Flasks and a Hybridization Funnel
Primarally uses primitive oil bombs or molotov cocktails