
Waldham |

Hello, I have a question about distant wandering feat.
If you are in spirit form at the beginning of your turn, you must attempt another backlash check for your deviation, returning to your body if you fail.
1/ What is the duration ? If there is a backlash check for each turn, it's not long ?
Awakening Your spirit moves at the speed of thought. You gain a fly Speed and a +20-foot status bonus to your Speed while in spirit form.
2/ What is the land speed and fly speed ? 45 feet (with a 25 feet base) for land speed ? 45 feet also for the fly speed ?
You can freely move about, though you can't touch or move anything, cast spells, attack, or otherwise affect anything around you.
3/ Is it possible to use enervating wail or ghostly grasp in spirit form ?
Thanks for your future answer.

breithauptclan |

1) That rule about making a check at the beginning of your next turn is what is setting the limit on how long it lasts. So it lasts as long as you continue succeeding at the check.
2) It doesn't really say what the speed is. I would probably rule that you replace your normal land speed with a fly speed - that can then be increased by that first Awakening line if applicable.
3) No. Those would fall under the "otherwise affect" restriction.

Thezzaruz |
2/ What is the land speed and fly speed ? 45 feet (with a 25 feet base) for land speed ? 45 feet also for the fly speed ?
It seems to be a poorly written feat. By RAW a creature under the effect of the feat would have a 45 feet land Speed (if a 25 feet base) and a fly Speed of 0 feet.
The rules are quite clear that anything worded with just "Speed" always refer to your land Speed, any other speeds has to be explicitly specified. A bit of errata would probably be a good thing for this feat..
Creatures in Pathfinder soar through the clouds, scale sheer cliffs, and tunnel underfoot. Most creatures have a Speed, which is how fast they can move across the ground. Some abilities give you different ways to move, such as through the air or underground.Each of these special movement types has its own Speed value. Many creatures have these Speeds naturally. The various types of movement are listed below. Since the Stride action can be used only with your normal Speed, moving using one of these movement types requires using a special action, and you can’t Step while using one of these movement types. Since Speed by itself refers to your land Speed, rules text concerning these special movement types specifies the movement types to which it applies. Even though Speeds aren’t checks, they can have item, circumstance, and status bonuses and penalties. These can’t reduce your Speeds below 5 feet unless stated otherwise
.
For reference, see how it is written for a (normally) flying creature like an Eagle.
Speed 10 feet, fly 60 feet
Melee beak +6 [+1/-4] (finesse), Damage 1d6 piercing
Melee talon +6 [+2/-2] (agile, finesse), Damage 1d4 slashing
Eagle Dive The eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.
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For further reference the Fly spell might be a good place to look at how it should be worded.
The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.