Crystal corruption


Rules Discussion


Hello, I have a question about crystal corruption.

Quote:

Crystal Corruption (arcane, curse, incapacitation, transmutation) This affliction’s sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.

A creature affected by crystal corruption slowly turns into crystal until it is petrified. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the vulnerability to sonic; Saving Throw DC 22 Fortitude; Stage 1 sickened 1 (1 hour); Stage 2 vulnerable 5 sonic and sickened 1 (1 day); Stage 3 vulnerable 5 sonic and slowed 1 (1 day); Stage 4 vulnerable 10 sonic and paralyzed (1 day); Stage 5 vulnerable 10 sonic and the creature is permanently petrified.
Quote:
add weakness sonic 10 and the Crystal Corruption affliction to all its Strikes.

1/ Does this afflicition remove with a remove curse ?

2/ Can a creature without elemental and earth traits but with immunity petrified condition be carrier and suffer no ill effects except vulnerability to sonic ?

3/ Does "all Strikes" mean all the (special) attacks with an attack bonus ?

4/ Is it possible to gain earth and elemental traits ?

Thanks for your future answer.


1) since it had the Curse trait, it should be a valid target for remove curse.

2) Immunity to petrification should still leave you vulnerable to the sickness and slow as normal. Your body doesn't turn to stone but that doesn't give you the essence of earth energy.

3) Since this would be the monster statblock all their listed attacks. Any ability which used a Strike as a part of its function should be included. I would suggest only unarmed strikes make sense but to each their own.

4) Probably an oread has the Earth trait, but I don't know about the Elemental trait. An earth elemental such as a Living Landslide, or an earth genie such as a Shaitan are probably the poster creatures for this affliction. There is probably an earth Primal dragon out there, too.


Waldham wrote:

Hello, I have a question about crystal corruption.

1/ Does this afflicition remove with a remove curse ?

2/ Can a creature without elemental and earth traits but with immunity petrified condition be carrier and suffer no ill effects except vulnerability to sonic ?

3/ Does "all Strikes" mean all the (special) attacks with an attack bonus ?

4/ Is it possible to gain earth and elemental traits ?

Thanks for your future answer.

Based only on what you cited:

1) Yes, judging by the traits it's just a curse. So it is removed by Remove Curse (and other things which explicitly remove curses).
2) It won't be a carrier because it doesn't meet the prerequisites. But it would get Sickened, Vulnerability, Slowed and Paralyzed.
3) I'd say all actions and activities which include (melee only?) Strikes. And then maybe some analogous things which a GM would consider suitable. But maybe not even that.
4) Probably not, at least permanently: even geniekins have only their specific traits like 'oread', not 'earth' or all the more 'elemental'. Maybe in the Rage of Elements? But I highly doubt that. Transformation into an Earth Elemental by a spell would probably give you these traits (don't remember exactly), but that wouldn't help much: the curse remains regardless and would continue to work after the reverse transformation.


With bloodline mutation, there are :

Quote:
You gain the appropriate trait or traits for those types of creatures

So, it's possible to obtain the dragon, earth, elemental traits with a crystal dragon bloodline, no ?

Sovereign Court

Waldham wrote:

Hello, I have a question about crystal corruption.

Quote:

Crystal Corruption (arcane, curse, incapacitation, transmutation) This affliction’s sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.

A creature affected by crystal corruption slowly turns into crystal until it is petrified. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the vulnerability to sonic; Saving Throw DC 22 Fortitude; Stage 1 sickened 1 (1 hour); Stage 2 vulnerable 5 sonic and sickened 1 (1 day); Stage 3 vulnerable 5 sonic and slowed 1 (1 day); Stage 4 vulnerable 10 sonic and paralyzed (1 day); Stage 5 vulnerable 10 sonic and the creature is permanently petrified.
Quote:
add weakness sonic 10 and the Crystal Corruption affliction to all its Strikes.

1/ Does this afflicition remove with a remove curse ?

Yes.

Waldham wrote:
2/ Can a creature without elemental and earth traits but with immunity petrified condition be carrier and suffer no ill effects except vulnerability to sonic ?

Well stage 1-4 you'd suffer all the negative effects. And then when you get to stage 5 you're actually better off than you were at stage 4.

Waldham wrote:
3/ Does "all Strikes" mean all the (special) attacks with an attack bonus ?

All strikes means all strikes.

That's probably not really reasonable though - it also means that if a carrier picks up a Numerian laser gun and shoots someone, they can transmit it. This gives me the impression of a rule that's actually flavor text masquerading as mechanics; the author probably never expected it to get this far with an actual player-character, so the rules aren't really proofed deeply. I'm guessing this is from a module or AP?

Waldham wrote:


4/ Is it possible to gain earth and elemental traits ?

Thanks for your future answer.

Eh, there's probably some way. At least temporarily by casting Elemental Body (earth).

Horizon Hunters

This is totally a thing that would be on enemies and used against PCs, rather than the other way around. I have no idea what the source is since OP doesn't like to give sources, but it sounds like it's from an AP. OP also likes to try to weaponize the most obscure things they can think of.

I can imagine a cave covered in crystals, and a bunch of earth elementals come out also covered in the same crystals, but they seem to be addled or something. They then lash out at the PCs, inflicting the curse upon the PCs with their strikes. The PCs then have to find the source of the strange crystals and remove it before they encroach on the nearby village.


Waldham wrote:

With bloodline mutation, there are :

Quote:
You gain the appropriate trait or traits for those types of creatures
So, it's possible to obtain the dragon, earth, elemental traits with a crystal dragon bloodline, no ?

Ah, yes, this 20th lvl feat does seem like a way to acquire some traits. But this is still GM judgement, and I don't think that in this particular case 'dragon' trait is appropriate. You don't become a dragon with this feat, it's too specific trait compared to 'aberration' or even 'angel', I think.

But 'earth' and 'elemental', sure.


For the fortitude saving throw, the DC is the same for all the creatures ?

Or is it possible to increase with the CR of the creature or the class DC from a character ?

Elemental apotheisis with a earth element to obtain elemental and earth traits from a kineticist.

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