2 - Cradle of Quartz (GM Reference)


Outlaws of Alkenstar

RPG Superstar 2014 Top 32

It's been asked before, but where is the titular Cradle of Quartz?

There's a nice map on the inside cover but it's missing this location.


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Pathfinder Roleplaying Game Superscriber

My friend, I have been struggling with the maps and locations for this AP SO badly lol. I especially like how Dongun Hold is apparently on flat land but is also depicted and described as not only being very high up but also in mountains, despite being MILES from the mountain range. I'd love some clarification on this.

Try making sense of the trip to Cloudreaver, and then into the Spellscar. Not exactly On the Way.

Envoy's Alliance

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Am I missing something?

Hows does a group of 4 level six characters not die to the advanced Hound of Tindalos?


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Eyeball Tsunami wrote:

Am I missing something?

Hows does a group of 4 level six characters not die to the advanced Hound of Tindalos?

"Have they tried rolling 20s?" would probably be my group's answer. It did compel me to look critically at the creature's design, because I had to give some creative leeway to give them a chance. (letting them drag it, which isn't RAW, so it got away from the walls; making it "too distracted" to use its gaze)

The Hound's aura damage is actually absurd, as is the base creature's. 6d6 is the recommended amount for an unlimited damaging ability, according to the GMG, but that assumes it is a 2-action activity. Definitely not a passive aura. I think the "limitation" was supposed to be the immunity on a crit, but that's way too unlikely if you're using the creature as a boss.

My suggestion, one of two things:
- Scale back the aura's damage, I would say 2-or-3d6 is appropriate. (worrying for low HP characters to stay in, spooky for anyone on a crit)
- Make the aura a 2-action activity instead. It could use a ranged option if the group tries to bait it away from the wall anyway.

To be clear, my group LOVED the tension of having this thing stalking them and its hit-and-run tactics. I would have liked them to get in a few more encounters before they bee-lined for the central geode. But that aura is just too much.

Liberty's Edge

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Eyeball Tsunami wrote:

Am I missing something?

Hows does a group of 4 level six characters not die to the advanced Hound of Tindalos?

Positioning is the key. The hound is weakened if they can move it away from a corner, and it has to be a 90 degree or tighter corner. There's a number of places in the dungeon that doesn't have any. Including: D2, D11 D13, D14 (where the final fight takes place) and D15 (though the entrance could be argued to be either 45 degree or 315 degree). My party is gonna fight it tonight having cleared out the rest of the dungeon, my greater worry is that they aren't going in fully rested, but thankfully they had a rest between Droxolos and now.

More frustrating is that the whole damn section is a wild goose chase that has no actual bearing on the plot. This AP started off so strong but story-wise this book is absolutely awful. I had to really change Kosowana's goals and outcome to make him a threat that the PCs would want to do something about (he plans to use the Cradle to time travel so he can invent the formula before Gattlebee. The Brighites are concerned about the damage messing with the timeline can do, and the party is concerned about the damage he could do if he succeeds)

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