Player review: Books 1-3 finished, obvious spoilers


Wrath of the Righteous


Hi,

we just finished our assault on the ivory sanctum.
Here are some thoughts and observations:

--Party composition fluctuated wildly, my character was the only one constantly in the party.
Currently we are a Human Skald ex-catfolk now orc oracle, dwarfen 2 handed fighter and elfish magus.

--Due to the fact that Ivory sanctum apparently has 800K in loot as written, we are about to get very very powerful having fully looted it.
For my character (Beerfiend), after taking it, he has 5 more AC, and his weapon got upgraded 3 times to an effective +9, he also picked up mythic arcane strike, meaning it will essentially be a +10 or +11 weapon. His AC is still mediocre, but mirror dodge is a pretty good defensive ability. I believe I am roughly 2-3X over wealth level (taking into account that via upgradable, my incredibly potent weapon costs half of what it should), which is somewhat concerning.

--My gut feeling says that I am going to get a lot more mileage out of mythic bane in act 4.

--Narrative changes:
----The GM has Nocticula play a relatively active role, via one of her envoys, relatively early. The party has come to a reasonable accomodation with her (the party thinks that at least), having performed some minor services, and having specifically clowned on some particular demons. We are currently having a smuggling route, the mythic booze my character can make in return for freeing Mendevian and Kellid prisoners from the slave markets. Mechanically, its a good reason for my char to conserve mythic power, because it is needed to make mythic booze (pretty much a luxury item in Alyushinyrra, we came up with a pretty cool PR campaign).
----Was pretty cool overall, my character (Skald) tried to do a "false flag attack" on Baphomet cultist in Act 1, pretending to be a Cultist of Nocticula. Nocticula was midly amused (at least thats what my character thinks), and assassinated him, a Skald 6 Trickster 1 mythic character using a quasit with a wand of summon monster 1. (Skald got CDGed by a dire rat in his sleep). He was raised but got the message about not implicating Nocticula in his plots.

----Hardest fights: Act 1: The fight with the mongrels was pretty touch and go. The big Mino was also a beefy dude. Act 2: Soltengrebbe. Kiandrah was hard to hit, but was on her own and just buggered off. Vevascor was doable because we scouted and made swarmbane clasps. Act 3: Jerribeth actually made me run out of mythic power, effing mirror images, she had some really beefy bodyguards. Xanthir Vang go buffed, and went own very slowly, dealing considerable damage. He had some funny tricks and a bunch of meathshields.


Tell us more about this mythic booze!


Mythic Tears to wine: Also applies to charisma skills, increase bonus by 2.

Empty calory tears to wine: Whoever drinks this starts, after some days, smell incredibly tasty and delicious to demons.

Cunning plot: Beerfiend loaded up an improvised a missle made from a siege tower (very much phallically shaped), ran a kickstarter campaign for the right to write personally insulting messages to Deskari on it, and fueled it with the Empty calory tears to wine as rocket fuel.

He then conspired to get this "Weapon of mass destruction" stolen by Nocticula, who probably almost certainly knows its teh empty calory version (which Beerfiend hopes Nocticula will sell to Deskari, as a result of which he will be tastefull for the first time in his existence). why does Beerfiend think this? Effing Nocticula knows what he is going to do before he does!

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