
Ressalos |
Jininsiel’s Guidance: The warrior poet gains the rogue’s uncanny dodge class feature. This flourish can be selected up to twice; selecting it a second time grants the warrior poet the rogue’s improved uncanny dodge class feature. The warrior poet must be at least 4th level to select this flourish the first time and at least 8th level to select this flourish the second time.
Sorry in advance for not knowing how to format these forum type posts. I tried looking for similar instances of a class granting a class feature that is class level dependent for some clarification but my googling skills are not up to snuff. Would the rogue level be zero? would it be the level a rogue would normally gain uncanny dodge or improved uncanny dodge? Is it based off warrior poet level? I'm thinking this has to have been clarified before but I'm new to PF.
Thanks in advance.

Derklord |

It's not written out, but generally presumed because the game stops working if you don't follow it:
Whenever a class feature uses the class name or archetype name, it's a stand-in of "this character" or "character with this ability", and every instance of [<class name> level] or [<archetype name> level] being a stand-in for "class level". In order to have such class features work at all, the default must be that you count as the class you're taking class features from for the sake of selecting and using those class features.

Derklord |

In case you're interested, the reason it has to be this way is because those abilities usually don't just use the class name for level requirements etc., but also to describe the effect. For example, virtually all Rogue Talents start with text like "A rogue with this talent", so when the respective ninja trick says "The ninja can select a rogue talent in place of a ninja trick.", this would not do anything if the "the rogue" part of the selected talent wasn't ignored/replaced. The game is written to work, and thus any rule interpretation that breaks a significant part of the game must be incorrect.

Ressalos |
In case you're interested, the reason it has to be this way is because those abilities usually don't just use the class name for level requirements etc., but also to describe the effect. For example, virtually all Rogue Talents start with text like "A rogue with this talent", so when the respective ninja trick says "The ninja can select a rogue talent in place of a ninja trick.", this would not do anything if the "the rogue" part of the selected talent wasn't ignored/replaced. The game is written to work, and thus any rule interpretation that breaks a significant part of the game must be incorrect.
I am interested and that makes sense. Thanks for the info!