
Sibelius Eos Owm |
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By default a DC will be a flat number starting at 10 plus the relevant modifiers. In most cases (since grapple is Athletics) the Escape DC should be 10+Athletics. In rare cases it might be a different number, but I don't think it would ever normally be based on a die roll. That is what checks are for.

breithauptclan |
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Yes, other than saving throw based spells, the active character - the one initiating the action - would roll and the defender would use a DC calculated as 10+bonus.
So when a thief tries to sneak past a guard (thief is active), the thief would roll 1d20+stealth vs the guards 10+perception. However, if the guard gets an alert that there is a thief somewhere and starts looking for them (the guard is now actively seeking), then the guard rolls 1d20+perception against the thief's 10+stealth DC.
To really blow your mind, consider that all characters technically have an Armor bonus and an Attack DC. We just would never use them, so we don't bother to write them down anywhere.

HammerJack |
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Yes, other than saving throw based spells, the active character - the one initiating the action - would roll and the defender would use a DC calculated as 10+bonus.
So when a thief tries to sneak past a guard (thief is active), the thief would roll 1d20+stealth vs the guards 10+perception. However, if the guard gets an alert that there is a thief somewhere and starts looking for them (the guard is now actively seeking), then the guard rolls 1d20+perception against the thief's 10+stealth DC.
To really blow your mind, consider that all characters technically have an Armor bonus and an Attack DC. We just would never use them, so we don't bother to write them down anywhere.
Well, the books don't use them maybe. I have evangelize for the use of Basic Armor Save instead of using reflex saves for everything when homebrewing troops to a lot of people by this point. It gives you a mechanic that fits the narrative better.

breithauptclan |
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Well, the books don't use them maybe. I have evangelize for the use of Basic Armor Save instead of using reflex saves for everything when homebrewing troops to a lot of people by this point. It gives you a mechanic that fits the narrative better.
Yeah, I could see that working nicely in certain circumstances. Use your Armor bonus and make an Armor save vs arrow volley attack from a troop.