Escape


Pathfinder Second Edition General Discussion


Escape: DC = 10 + athletics, or 1d20+athletics?


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By default a DC will be a flat number starting at 10 plus the relevant modifiers. In most cases (since grapple is Athletics) the Escape DC should be 10+Athletics. In rare cases it might be a different number, but I don't think it would ever normally be based on a die roll. That is what checks are for.

Grand Lodge

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Pathfinder 2E does not use opposed rolls, except for Initiative.
A DC is always 10 + the modifier. Even if that modifier is more commonly used for rolls than for setting a DC it still works the same way.


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Yes, other than saving throw based spells, the active character - the one initiating the action - would roll and the defender would use a DC calculated as 10+bonus.

So when a thief tries to sneak past a guard (thief is active), the thief would roll 1d20+stealth vs the guards 10+perception. However, if the guard gets an alert that there is a thief somewhere and starts looking for them (the guard is now actively seeking), then the guard rolls 1d20+perception against the thief's 10+stealth DC.

To really blow your mind, consider that all characters technically have an Armor bonus and an Attack DC. We just would never use them, so we don't bother to write them down anywhere.


I PF1 is in middle of PF2, what I confound. However, DC = 10+ athletics, is however rolla d20, 12, 15, is the same?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Your Athletics DC is always 10+Athletics.

What you rolled on a previous check has no impact on that. You're never measuring two rolls against each other.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
breithauptclan wrote:

Yes, other than saving throw based spells, the active character - the one initiating the action - would roll and the defender would use a DC calculated as 10+bonus.

So when a thief tries to sneak past a guard (thief is active), the thief would roll 1d20+stealth vs the guards 10+perception. However, if the guard gets an alert that there is a thief somewhere and starts looking for them (the guard is now actively seeking), then the guard rolls 1d20+perception against the thief's 10+stealth DC.

To really blow your mind, consider that all characters technically have an Armor bonus and an Attack DC. We just would never use them, so we don't bother to write them down anywhere.

Well, the books don't use them maybe. I have evangelize for the use of Basic Armor Save instead of using reflex saves for everything when homebrewing troops to a lot of people by this point. It gives you a mechanic that fits the narrative better.


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HammerJack wrote:
Well, the books don't use them maybe. I have evangelize for the use of Basic Armor Save instead of using reflex saves for everything when homebrewing troops to a lot of people by this point. It gives you a mechanic that fits the narrative better.

Yeah, I could see that working nicely in certain circumstances. Use your Armor bonus and make an Armor save vs arrow volley attack from a troop.

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