Way of the Spellshot Part Deux


Homebrew and House Rules


I felt the need to rewrite Way of the Spellshot. It's not a full rewrite, more a moving around of weird things that don't make sense. I'd love it if someone who's more familiar with the rules than I take it apart and see if it breaks anything.

Change #1: Its no longer a Class Archetype, because I can't figure out (and the various threads I read can't either) why its a Class Archetype.

Change #2: Remove the Class DC change. Not necessary.

Change #3: The Dedication benefit (which was a terrible feat tax) becomes the Slinger's Reload. That's listed below.

Quote:


Conjured Reload (1 action)
Flourish, Magical, Gunslinger
You conjure an ordinary level 0 bolt or bullet out of thin air and then immediately Interact to load it into your weapon. If you damage a creature with this conjured bullet, the damage is magical. If the bolt or bullet isn't fired before the end of your turn, the effect is wasted.

Change #4: Energy Shot gets the following appended to its text:

"At 9th level, the extra damage you deal increases by 1 to a total of 2, and at 18th level the extra damage increases to a total of 3."

Change #5: Call Gun becomes a 1st level feat.

Change #6: Thoughtful Reload becomes a feat!

Quote:


Thoughtful Reload (free action) Feat 2
Flourish, Gunslinger, Spellshot
As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Whenever you Interact to load a bolt or bullet, you can attempt a Recall Knowledge check against an opponent you can see. You have a +2 circumstance bonus to the roll.

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