Steady spellcasting equivalent.


Kineticist Class


With the impulse trait on basically everything a kineticist does, a "steady impulse" feat is a good fit. You'll get disrupted at some point.


aobst128 wrote:
With the impulse trait on basically everything a kineticist does, a "steady impulse" feat is a good fit. You'll get disrupted at some point.

If it works like the original ones, they shouldn't waste book space. Does anyone actually use those? They are abysmal. I could understand DC5 flat check. DC10 at most (and then I still would never take such feats). But DC15 to not lose the action? That is not worth a feat.


Errenor wrote:
aobst128 wrote:
With the impulse trait on basically everything a kineticist does, a "steady impulse" feat is a good fit. You'll get disrupted at some point.
If it works like the original ones, they shouldn't waste book space. Does anyone actually use those? They are abysmal. I could understand DC5 flat check. DC10 at most (and then I still would never take such feats). But DC15 to not lose the action? That is not worth a feat.

Yeah, they're not that great but I figured it was worth mentioning.

Community / Forums / Archive / Pathfinder / Rage of Elements Playtest / Kineticist Class / Steady spellcasting equivalent. All Messageboards

Want to post a reply? Sign in.
Recent threads in Kineticist Class