A farmer has angered you, a level 20 dedicated gate Kineticist


Kineticist Class


It's not the usual thought experiment, but it's something that came to mind. If I'm playing a level 20 master of an element, I should be pretty scary. Not just in an "I could kill you" way, but as a primal force of destruction. At this level, a Druid can turn into a kaiju to make a point, and can spend all day as a huge-size dragon.

The scenario:
A level 6 farmer has been extremely rude to us. There's no point in killing him (that's what a Fighter or Barbarian would do), but he'll crit-fail anything we throw against him. He only has a single one-acre field, which makes a better way to make our point. (For those not familiar with how big an acre is, it's 43,560 square feet. That's about two 25x35 grid battle maps put together, with five foot squares. In real world terms, it's a bit smaller than a football field, either kind.)

The conditions:
You've got a minute to mess up his field. Anything more than that is just going to start getting embarrassing. You're dedicated gate, so it's gotta be done with one element. If you can find something suitably scary to do to the farmer that doesn't kill him, go for it, but it should be scarier than a casting of Feast of Ashes or the party mage will just laugh.

What can you do?


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Literally summon a sun in the middle of his field.


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Guntermench wrote:
Literally summon a sun in the middle of his field.

I like this option because the damage is so low it probably won't kill him!


For the sake of the thought experiment, I'm gonna pretend we get to treat squares of his field as enemies. So, using that: Elf Aerokineticist, Nimble Elf Ancestry Feat, Fleet General Feat, pick up Wings of Air, Maelstrom Blast, Crowned in Tempest's Fury, and Flawless Element. Also just generally max out Handwraps because why wouldn't you? This gives us a 40-foot Land speed which becomes a 50-foot Fly speed when Crowned is up, and a 120-foot (24-square) 2-action Cone blast with which to eff up their field. Thanks to Final Gate we also get a free Gather each round, which is good since both Crowned and Maelstrom are Overflow. I'm also for the sake of argument going to assume we start near one of the corners of the field, and with element Gathered. I mean, we're an Aerokineticist, it's just aesthetic cape waving rather than actively holding a fireball or big rock or something. So.

Round 1: Activate Crowned in Tempest's Fury, we want the fly speed, and the crown of lightning and sparking eyes should show this insolent farmer he just messed with the wrong person. Use our free Gather and Fly to just outside the corner (like, diagonally-adjacent to the corner square) of the field if not already.
Round 2: Maelstrom diagonally across the field, I'm pretty sure the AC of wiping out a massive chunk of it (1/2 of a 24x24 square, when it's two 25x25 with a 20x25 in the middle) in one Blast. Free regather, and spend last action to start moving straight through the middle of our devastation. Our 10-foot emanation of lightning will scorch the stuff around us a bit more just for added insult.
Round 3: Two more actions should get us to the far end of the 24x24 square. Don't really have much we can do with just a single spare action, so I guess posture a bit.
Round 4: Maelstrom Blast the other half of the 24x24 square. That's about a third of the field wiped out. Regather, do some more posturing because you can. The ground around you should be nice and glassy by now.
Round 5: Turn and fire off another blast 90 degrees from the one you did last round into their field. Regather and start across this new destruction.
Round 6, 7, and 8: See rounds 3, 4, and 5.
Round 9: Fly to the opposite corner of the field from where you started.
Round 10: One last Maelstrom Blast into the remaining open field.

Full minute consumed. Doesn't quite eliminate the entire field unfortunately, the farmer will be left with a 1x47 square strip untouched. That said, I don't think many casters would actually be able to do much better, a 120-foot cone is a massive AoE. The only thing that can do better I believe is a Wizard or Druid that spent their Capstone on the second level 10 slot and used all of their level 9 and 10 slots casting 5 Meteor Swarms to glass the field. And yes, having just tested the areas, it would take all 5 exactly to hit the entire field.


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Renkosuke wrote:
Guntermench wrote:
Literally summon a sun in the middle of his field.
I like this option because the damage is so low it probably won't kill him!

It probably won't kill the crops either.


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I'd probably just routinely knock over his cabbage cart with my zany antics until he went insane.


Shinigami02 wrote:

For the sake of the thought experiment, I'm gonna pretend we get to treat squares of his field as enemies. So, using that: Elf Aerokineticist, Nimble Elf Ancestry Feat, Fleet General Feat, pick up Wings of Air, Maelstrom Blast, Crowned in Tempest's Fury, and Flawless Element. Also just generally max out Handwraps because why wouldn't you? This gives us a 40-foot Land speed which becomes a 50-foot Fly speed when Crowned is up, and a 120-foot (24-square) 2-action Cone blast with which to eff up their field. Thanks to Final Gate we also get a free Gather each round, which is good since both Crowned and Maelstrom are Overflow. I'm also for the sake of argument going to assume we start near one of the corners of the field, and with element Gathered. I mean, we're an Aerokineticist, it's just aesthetic cape waving rather than actively holding a fireball or big rock or something. So.

Round 1: Activate Crowned in Tempest's Fury, we want the fly speed, and the crown of lightning and sparking eyes should show this insolent farmer he just messed with the wrong person. Use our free Gather and Fly to just outside the corner (like, diagonally-adjacent to the corner square) of the field if not already.
Round 2: Maelstrom diagonally across the field, I'm pretty sure the AC of wiping out a massive chunk of it (1/2 of a 24x24 square, when it's two 25x25 with a 20x25 in the middle) in one Blast. Free regather, and spend last action to start moving straight through the middle of our devastation. Our 10-foot emanation of lightning will scorch the stuff around us a bit more just for added insult.
Round 3: Two more actions should get us to the far end of the 24x24 square. Don't really have much we can do with just a single spare action, so I guess posture a bit.
Round 4: Maelstrom Blast the other half of the 24x24 square. That's about a third of the field wiped out. Regather, do some more posturing because you can. The ground around you should be nice and glassy by now.
Round 5: Turn and fire off another blast 90 degrees...

Air can also move for free half his speed every time he uses a 2+ action impulse.

So things like aura and blast already move him half his speed.


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Use my Meteor Swarm scroll. I don't have time to use my own class abilities to deal with it.


graystone wrote:
Use my Meteor Swarm scroll. I don't have time to use my own class abilities to deal with it.

You need 5 Meteor Swarms to fully wipe out the farmer's field. 15,000g seems like a lot of gold to dump just teaching a lesson to a level 6 farmer


Shinigami02 wrote:
graystone wrote:
Use my Meteor Swarm scroll. I don't have time to use my own class abilities to deal with it.
You need 5 Meteor Swarms to fully wipe out the farmer's field. 15,000g seems like a lot of gold to dump just teaching a lesson to a level 6 farmer

How much it costs wasn't one of the conditions. ;)


Renkosuke wrote:
Guntermench wrote:
Literally summon a sun in the middle of his field.
I like this option because the damage is so low it probably won't kill him!

With master class DCs and incentives to put dex/strength first, he might even crit succeed at his save and take no damage!


Xenocrat wrote:
Renkosuke wrote:
Guntermench wrote:
Literally summon a sun in the middle of his field.
I like this option because the damage is so low it probably won't kill him!
With master class DCs and incentives to put dex/strength first, he might even crit succeed at his save and take no damage!

The High Save stat for a level 6 creature is +17. A level 20 Elf Kineticist who never put a single boost into Con except the KAS boost at level 1 (which would bring it to 10 because of the Ancestral Flaw) will have a Save DC of 36. In this exact scenario the farmer can succeed at their save on a 19, and crit on a 20. If you play any ancestry without a Constitution flaw and put no other boosts in, they'll only succeed on a nat 20, but hey, it's a crit. Once you get 14 Con or above, yeah no, the Farmer physically cannot crit succeed their save, and has ever-scaling chances of crit-failing.

of course, the sun only does 4d6 Basic Ref damage and the farmer should have around 120 HP, so yeah, as long as you don't hold the sun directly on their head for half a minute or so they probably won't die.


If Ignite the Sun were, say, a level 5 or so spell, the most remarkable thing I'd find about it would be the huge light radius. Otherwise I'd think "wow, neat spell" and move on.

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