Slow and Steady: 20 feet speed regardless of Armor.; Darkvision; Defensive Training: +4 Dodge bonus to AC vs. Giants; Greed +2 Appraise on non-magical goods that contain gems or precious metals; Hatred +1 bonus on attack rolls vs. orcs and goblinoid subtypes.; Hardy +2 bonus on saving throws vs. poison, spells, spell-like abilities.; Stability +4 bonus to CMD to resist bull rush or trip while on ground.; Stonecunning +2 Perception to notice unusual stonework such as traps, hidden doors in walls or floors when within 10 feet.; Weapon Familiarity Proficient with battleaxes, heavy picks, warhammers, and treat any weapon with Dwarven in it’s name as a martial weapon.; Languages: Common and Dwarven. Bonus languages: Giant, Gnome Goblin, Orc, Terran, and Undercommon.
Class Features:Favored Enemy (Animal): (+2 Bluff, Knowledge, Perception, Sense Motive, Survival checks; +2 Attack/Damage); Track: Adds ½ level (min. 1) to all Survival skills made to Track. Wild Empathy: Ranger level + Charisma bonus to improve the attitude of an animal.