
breithauptclan |
1 person marked this as a favorite. |

The arrowheads in the AP I'm running that's been converted to 2e did not have a value for the 40 arrowheads the PCs find in the AP volume or the conversion document.
I would definitely value that at 2 silver worth of arrowheads then. That is half the price of 40 arrows.
At this point in the adventure path, they do not have access to any other community for trade or purchasing items.
If you don't want to handwave getting the rest of the materials for crafting arrows with, then I would allow Subsist to Earn Income to gather the remaining materials (shaft and fletching ingredients of some sort).
Then you as the GM will have to decide whether you want to run it by strict RAW and make it take 4 or 5 days to craft 10 arrows, or semi-RAW and use Earn Income to craft many more arrows in 1 or 2 days.

Kelseus |
1 person marked this as a favorite. |

Since this is a home game, and a conversion of a P1 AP, my recommendation is to not let RAW get in the way of fun. Let the PC roll on the Earn Income table and receive as many arrows as they would "earn."
10 Arrows are 1sp. Even at a level 0 settlement, a PC can earn 5cp per day using Earn Income rules with a DC of 14 meaning the PC will only spend 2 days making 10 arrows instead of 4. If we bump up the settlement to level 1, at DC 15 the PC can craft 20 arrows in one day.
No need to punish your PCs

Kelseus |
1 person marked this as a favorite. |

It would be nice if they created a skill feat specifically for crafting ammunition faster. Maybe it could be an archetype skill feat added to the Archer archetype.
Yeah, it's surprising that magical ammunition is a consumable, meaning you can craft them in batches of 4, but regular ammunition is not.
I think allowing crafting of batches of 4 (as suggested up thread) would also be fine. You spend 4 days, but you get 40 arrows, which is about half way between the rate for my Earned Income suggestion above (lvl 0 20 arrows in 4 days, lvl 1 80 arrows in 4 days).

roguerouge |
1 person marked this as a favorite. |

No need to punish your PCs
Oh, no worries about that. Before character creation, I gave pretty full information about how this adventure would work, with the explicit example about crafting replacement ammo. The player chose to make a ranger that focused on archery. There's also backup characters if he ends up regretting that choice.