| Dante Majiko |
An Inventor has a few different ways of repairing their Construct Companion:
- Making a Repair Check during Exploration
- Using the Haphazard Repair Feat
- Using the Quick Repair Feat to make a Repair Check faster
(There's also Administering First Aid using Crafting to remove the "dying" condition, but that's a set DC)
All those actions are at their heart, the Repair action. According to the CRB, the DC should be "about the same DC to Repair a given item as it is to Craft it in the first place". Since (as far as I could find) there are no set DC's for Crafting, I assume table 10-5 (DCs by Level) is used.
My question is: does the DC for repairing your construct go up as you level? That seems wildly out of sync with what Medicine does for living creatures, particularly if you delay upgrading your Crafting profiency (or don't upgrade it at all, as might be the case with someone with the Inventor Multiclass Devotion).
I feel the more equivalent thing to do would be to use table 10-4 (Simple DCs) and grant an amount repaired based on the DC you attempted the check at.
Thoughts?
| breithauptclan |
Yeah, I am seeing the same rule for setting the DC of the Repair action.
The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place.
What I do see in Construct Companions though is the DC to create the companion again if it is destroyed. Which is effectively the DC to craft the companion.
If your companion is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level. On a success, you rebuild your companion.
This is almost certainly referencing the Level-Based DC table with the +2 adjustment for a Hard task.
Losonti
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Well, the good news is that an Inventor can't delay their Crafting proficiency, since they automatically become an Expert at level 3, Master at 7, and Legendary at 15.
While the Repair DC does increase as you gain levels, it doesn't increase as quickly as your proficiency bonus and you don't see a huge spike whenever your proficiency increases. Your construct companion also doesn't become immune to Repair for an hour, so you can work on it continuously. Getting the same effect for Treat Wounds requires a skill feat. By level 7 you're probably rolling with a +18 before any circumstance or status bonuses, so you succeed on a 7 and crit on a 17.
As far as a multiclass Inventor, they can also take a feat to automatically increase their own Crafting proficiency, but seeing as how you'd be capped with an Incredible companion at level 16 and only a single basic modification (and this is with full investment into the archetype), they would probably face a lot more disappointment with their companion than the scaling Repair DCs.