Dante Majiko's page

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Magus and Psychic are the ones I foresee having the biggest problems until they get their errata.

Magus as Arcane Cascade works off Spell Schools, and Psychic because of how they calculate their Focus Points. There are easy fixes for both, but short of getting official errata, it'll leave them in a mechanical limbo.

I've seen a lot of threads mention Pharasma as the first god, and that she survived the destruction of the previous Multiverse, but no reference as to where that's from - if anyone knows the source of this story I'd love to read it.

Assuming that's the case, is the story of Ihys and Asmodeus from 1E's Book of the Damned (specifically Book 1, Princes of Darkness) out of date? Or do we run into a "from a certain point of view" thing here that depends on which god you believe (in)?

I'll be making a Bard for my next campaign, and I'm having a bit of trouble figuring out how to make the choice of Muse *matter* for my character. I don't mean mechanically, but as a character (or ideal) your character can look up to.

What does the choice of Muse even *mean* to Bards in Golarion? What does it mean to non-Bards? Is it as relevant (in conversation for example) as a Wizard's School or a Sorcerer's Bloodline? Do you usually have Muses be teachers or mentors for your Bard? Or inspirations that your Bards have been able to directly interact with? I wanna hear about what Muses your Bards have had, and how your GMs have integrated them into campaigns!

And if you want to suggest ideas for me, the Muse will start as a Maestro, but I'm adding Polymath at 2nd level. The character is a Nidalese Human in a Kingmaker Campaign if that helps.

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If I had a gp for every time a Monarch had the same name as a foreign nation, I'd have 1 gp, but it's still weird that the same word was used. Is there any connection?
I would guess that the Nation in Thassilon is the origin of the name, though it's certainly possible the Elven family is far older...

An Inventor has a few different ways of repairing their Construct Companion:
- Making a Repair Check during Exploration
- Using the Haphazard Repair Feat
- Using the Quick Repair Feat to make a Repair Check faster
(There's also Administering First Aid using Crafting to remove the "dying" condition, but that's a set DC)

All those actions are at their heart, the Repair action. According to the CRB, the DC should be "about the same DC to Repair a given item as it is to Craft it in the first place". Since (as far as I could find) there are no set DC's for Crafting, I assume table 10-5 (DCs by Level) is used.

My question is: does the DC for repairing your construct go up as you level? That seems wildly out of sync with what Medicine does for living creatures, particularly if you delay upgrading your Crafting profiency (or don't upgrade it at all, as might be the case with someone with the Inventor Multiclass Devotion).

I feel the more equivalent thing to do would be to use table 10-4 (Simple DCs) and grant an amount repaired based on the DC you attempted the check at.


To my understanding, when a creature appears that I want to make a Recall Knowledge check about, I need to suggest a Skill (or Lore) to the DM. My problem is that the categories for the non-Lore skills are a bit... vague.

What we have is:
Arcana - creatures of arcane significance
Nature - creatures of natural origin
Occultism - creatures of occult significance
Religion - creatures of religious significance
Society - humanoid society (I assume most "people" would fall under this)

Is the vagueness intentional? Or is there a more concise summary of what sort of creature can/should be identified using each skill? For the purposes of this question, I'm ignoring Lores as those are quite a bit more specific.

Does a Lich fall under Religion because they're undead? Or under Arcana because of the phylactery?
Do extraplanar creatures fall under Arcana because of understanding the universe? Or under Religion because they're closely associated with the homes of the Gods?
What, exactly, does Occultism cover?

Thanks for any insight you can share!

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*sad trombone noises*

Oh well. There goes my plans for an army of mechanical robot dogs to conquer the world with...

As an Inventor, whether as a base class or as a Dedication, you can make your innovation a Construct Companion. Then as a 1st level Feat, you can take Prototype Companion to gain a second one. The feat specifically calls out that it isn't an innovation, but it *does* define it as a Prototype Construct Companion.

What happens then, when you take the 4th level feat Advanced Construct Companion? Do both Companions advance? The feat only requires that you have a construct companion (of which you have 2).

Sure, the Construct Companions aren't the best mechanically, and until 4th level you'll be spending 2 of your actions every round commanding them, but in a game where action economy is king, this feels like a *really* good combination.

Rysky wrote:
Type "Pathfinder Hellknight" into Google Images provides a host of images showing off the various armors.

It sure does! But most of it is just (I'm sure properly credited fair-use) copies of pictures we have from the books.

I guess I'm more trying to find if Paizo has written anywhere any additional description in addition to finding out what other Players/DMs have done.

So I'm playing a Hellknight Armiger (Order of the Pyre) and I plan to have art commissioned of my character once they become a full Hellknight. I can see several amazing art pieces of Hellknights, but other than scowling faces, spikes, etc, I can't really get a good impression of it's appearance. Full plate mentions it comes with gauntlets, but it doesn't mention a helm. Does Hellknight Armor come with a Helm?

Other than being black and intimidating, I haven't been able to find anything in writing about what it looks like. My question is: what does Hellknight Armor actually look like? Or at the very least, what does it look like in YOUR Golarion? Do your Hellknights wear a helm?

To whom it may concern / whomever can help me out:

Due to unforeseen circumstances, I can't afford to continue any of my subscriptions. While you guys (and gals!) make amazing products and I will certainly buy them again when I have the money, at the moment I need to cut back and unfortunately my gaming habit has to be one of the first to go.

As such, please cancel all my subscriptions. Thanks you.

I would like to request cancellation of my Adventure Path Ongoing Subscription.

As well, I purchased the Starfinder core book, but did receive a link to the pdf in my Downloads. Perhaps it's because I'm used to the Adventure Path Subscriptions, but I assumed the PDF would be available for any product I purchased. Could I add the pdf to my order and/or how would I go about making sure the pdf is included in products I order in the future?

Much like Pink Dragon implied, it would be using the scenarios as a weekly (or biweekly) session. The connecting filler I could fill in, especially as the scenarios would provide me with the bulk of the material already.

I know most seasons have levels of content from 1-12ish. Assuming level increases were dictated, rather than dependent on xp directly (ie, you've completed 3 scenarios, congrats, you gain a level), is that content spread out enough that a progressive campaign could be made out of them for the most part?

Thanks for all your help!

I'm going to be starting a new campaign in the near future and while I don't want to run an Adventure Path, some pre-made scenarios such as the PFS Scenarios sound like just what I'm looking for!

I know each season has it's own overarching theme, but does each season contain enough material to encompass a campaign? Or does it at least provide enough material that I'd have to do minimal work to fill in the gaps?

Thanks in advance!

Name: Martin Longbow
Race: Human
Origin: Trunau
Adventure: The Hill Giant's Pledge
Location: Outside of Redlake Fort
What Done it: Technically, gunpowder. Realistically? the Giant Gar.

The PC's had aerial surveillance due to Martin being a Sable Company Marine, and gunpowder from another PC being a gunslinger. Well, a few Craft: Alchemy rolls later, and they have a waterproof explosive. What's in the river? Oh probably a few gars. "Nothing I can't handle!"

..."Oh, did I mention the GIANT gar? No?" Swallowed whole, almost bitten in half, in negative hit points, he swam over to the dam and blew it up. Best character death I've caused in a long while.

Reading this thread got me thinking. What if "Hell hath no fury like a woman scorned" is meant to be taken literally. Perhaps the saying is a religious saying reminding his followers to remain in control of their hatred and not be feminine/chaotic and go into a "furious" rage.

Of course, it works just as well as a saying to remind her followers that Hell has nothing in comparison to the righteous "fury" of Sarenrae when she is opposed (like when Asmodeus killed Ihys).

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Squeakmaan wrote:
Could a mythic character with Divine Source and the proper alignment have a Paladin dedicated to them?

If yes, could a mythic Paladin with Divine Source be dedicated to himself?