
![]() |

The Clockwork Handlers have an ability to Grab a target on a successful Strike with one Action then Hogtie them using two Actions.
So basically if it succeeds on the Strike it can basically tie up one character per round without them being able to resist the effect until they can Escape?
That seems OP, am I missing something?
Someone on Reddit mentioned you need to Restrain someone to tie them up. Since the Clockwork Handler auto succeeds the Grab it can't roll a Critical Success to Restrain the target. So how does it ever use the Hog-tie ability?

Vince McDonald |
The Clockwork Handlers have an ability to Grab a target on a successful Strike with one Action then Hogtie them using two Actions.
So basically if it succeeds on the Strike it can basically tie up one character per round without them being able to resist the effect until they can Escape?
That seems OP, am I missing something?
Yes. The handler's fist strike has the Grab ability, which means that it can use an action AFTER a successful strike (itself one action) to automatically grab the target, for a total of two actions. That leaves it with only one action left in that round - not enough to use Hog-tie.
Someone on Reddit mentioned you need to Restrain someone to tie them up. Since the Clockwork Handler auto succeeds the Grab it can't roll a Critical Success to Restrain the target. So how does it ever use the Hog-tie ability?
Unless something else gives it other opportunities to inflict the restrained condition, it'd have to use the normal Grapple action of Athletics and get a critical success.
If anything, that seems underpowered when put all together. Maybe attempting to grapple after using Grab is a good use for its third action.