Clockwork Handler question.


Outlaws of Alkenstar

Scarab Sages

Pathfinder Adventure Path Subscriber

The Clockwork Handlers have an ability to Grab a target on a successful Strike with one Action then Hogtie them using two Actions.

So basically if it succeeds on the Strike it can basically tie up one character per round without them being able to resist the effect until they can Escape?

That seems OP, am I missing something?

Someone on Reddit mentioned you need to Restrain someone to tie them up. Since the Clockwork Handler auto succeeds the Grab it can't roll a Critical Success to Restrain the target. So how does it ever use the Hog-tie ability?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Reebo Kesh wrote:

The Clockwork Handlers have an ability to Grab a target on a successful Strike with one Action then Hogtie them using two Actions.

So basically if it succeeds on the Strike it can basically tie up one character per round without them being able to resist the effect until they can Escape?

That seems OP, am I missing something?

Yes. The handler's fist strike has the Grab ability, which means that it can use an action AFTER a successful strike (itself one action) to automatically grab the target, for a total of two actions. That leaves it with only one action left in that round - not enough to use Hog-tie.

Reebo Kesh wrote:
Someone on Reddit mentioned you need to Restrain someone to tie them up. Since the Clockwork Handler auto succeeds the Grab it can't roll a Critical Success to Restrain the target. So how does it ever use the Hog-tie ability?

Unless something else gives it other opportunities to inflict the restrained condition, it'd have to use the normal Grapple action of Athletics and get a critical success.

If anything, that seems underpowered when put all together. Maybe attempting to grapple after using Grab is a good use for its third action.


Depending on group they may not even last that long. But as someone else said, with basic grab it’s an action. Only Improved Grab lets them do it as a free action after the strike.

At level 1 the handlers probably would have an easier time knocking the players out and tying them up then.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Outlaws of Alkenstar / Clockwork Handler question. All Messageboards

Want to post a reply? Sign in.
Recent threads in Outlaws of Alkenstar