Skill Prodigy Option


Homebrew and House Rules


This came out of reading Book of the Dead and noting that, while the Hallowed Necromancer Dedication feat is 2nd level, it can't be taken until 3rd level (by retraining) since it requires expert proficiency in Religion. Please tear this option apart.

When creating a 1st level character, if (and only if) their 1st level Ancestry Feat, Background and Class all give trained proficiency in a skill, they can give up the two additional skills that they would normally receive in that situation to receive expert proficiency in that skill. They cannot improve this proficiency to master until their class level will normally allow them to do so.


Are you meaning to put this in homebrew/houserules?

Houseruling that you can ignore the requirements and take the dedication anyway is a fairly trivial houserule.


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Rogue and Investigator can both meet the Religion requirement at 2nd level because they get skill boosts at every level. Casting spells from spell slots is a different matter though.

For the most part, you can only get it at level 4 or higher.

Retraining won't help because you have to qualify for the dedication at the level that you take it. You can't use benefits gained at a higher/later level to meet the requirements.


... may I ask why you are addressing the first sentence of my post, rather than the houserule I propose further on in it?


Sorry, I hadn't really noticed it there.

I think the easiest houserule would be to simply remove the expert proficiency requirement. I think you are right that it is an errata-worthy misprint to have expert proficiency requirement, spellcasting requirement, and have it available at level 2.

As a alternative, balance it with Acrobat archetype and have the dedication give you the expert proficiency in Religion. Acrobat dedication gives you a permanent ability to let you move farther when using Tumble Through - vs Hallowed Necromancer which gives you a focus spell. Not entirely sure which option is better for a character that is building to use the ability. Which probably means that the two options are fairly well balanced already.

The Hallowed Necromancer archetype is really cool for a character concept. But mechanically, I am not thinking that it is worth the cost of 2 trained skills in order to get it at level 2 instead of level 4.


... okay.

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