Downtime and attrition


Advice


Here's a weird question I can't seem to find the answer to: if a PC is away from their business long enough for attrition to occur, what happens if the business isn't generating Capital and the PC doesn't have any laying around?

The PCs in my game have been away from town 21 days. All 4 PCs have a business with an organization as well as a manager, so they'll only lose 1 of each Capital type (Goods, Influence, Labor and Magic). One of the PCs however spent out all of the Capital they had before leaving town and while they were out just wanted the business to generate GP.

So in that case... do they lose nothing to attrition? Would it be fair for the PC to lose 1 GP instead? I'm putting this in Advice because I don't see a rule that covers this situation. Any feedback is welcome. Thanks!


The business should have to make up the loss somehow. It could be loss of gp (at the relevant rate, be it labour, magic, etc) or lose some appropriate equivalent.

For example, if it needs more Influence, someone is complaining and causing loss of business. If it needs more Labour, some employees have gone on holiday and aren't working. If it needs more Goods, it's run out of raw materials and can't generate money. Magic might get more interesting, or be irrelevant for something entirely mundane.

It rather depends on the business.


Apologies for the partial necro, but by rules, if you have no capital to lose, you don't lose anything: capital doesn't go into the negative. Gold technically doesn't either, but strictly speaking, you that business can only lose gold they ahve in their possession (so gold on your person doesn't magically disappear unless Plot shenanigans).

The reason for this: attriction is based on the idea of capital (such as goods) falling due to theft, faultiness accidents using it, etc, etc. It's not just some random tax. If there's nothing to lose, it can't go into the negative. So long as nothing destroys the business or interferes with general business, it should not go bust.

That said, there are some blatant holes in how downtime works. Nothing stops houseruling this, but doing so is kind of sucker punching starting business with extra penalties that don't make much sense, so I don't recommend it. Even if your business is only generating gp, adventuring is still far more profitable and you shouldn't have to worry about it breaking things unless you somehow build an entire empire in a metropolis or something (and the realistic counter to that is game plot starts involving said metropolis and business more directly than just the downtime system).

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