
foxoftheasterisk |
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Hey y'all. So I'm currently working on a full conversion of Skull & Shackles to a 2.0 style AP, but I'm running into an issue.
Namely, I've never played Skull & Shackles in the RPG, so I have little-to-no context for why certain things are designed the way they are. Scenarios, story banes, ships, allies, etc - I don't know which are important to the story and which are filler. So, I'm looking for someone who has played, or better yet GMed, who can help me with that!
Obviously you'd be credited and all. While all I need is someone to help explain the story, if you want more creative input, that's cool too. I reserve the right to make the final decisions though, I do still intend for this to be primarily my project.
Post in the thread or shoot me a PM if you're interested, and we can start chatting logistics ;)

Jenceslav |
Hello, foxofthe*.
Sorry for a later reply, but the website does not work correctly in Edge and I couldn't login in any way (Internet Explorer works).
I believe you are talking about converting Skull&Shackles PACG into post-Core terminology or possibly just the storybook? If you instead mean the Pathfinder 2.0 (TTRPG), disregard my comments ;)
There is a really good story available on BGG by Byron Campbell, which - although I understand it is somewhat different from the "official" storyline - should be more than sufficient as a basis for the storybook / storyline for S&S PACG:
Story
I have used the story myself when I converted the S&S adventure into post-Core terminology / verbiage - there is some post about it in this same forum section and the link to the files on the boardgamegeek is here:
Converted cards and storybook
Along with the conversion to Core, I also had to make the storybook, where I used Byron Campbell's story as a basis - due to me and my friends not being native speakers, I wrote the story in Czech ;) so we did not have to translate on-the-fly. The rest should be completely true to the original, with some small additions / modifications such as danger and so on.
If you want, I can provide to you the final docx with the graphics (not uploaded to BGG, of course, to conform to Paizo's policies), so you can insert your own story and possibly modify the storybook as you see fit. I do not see separate conversion of cards into Core terminology as worth the time - if it has been done, why do it once again? Though, if you want to check it for possible errors or have some disagreement with what I did in some cards, I am happy for any feedback ;)

foxoftheasterisk |

There is a really good story available on BGG by Byron Campbell ...
Ah! Thank you much! This looks like it will be very helpful!
I do not see separate conversion of cards into Core terminology as worth the time - if it has been done, why do it once again? Though, if you want to check it for possible errors or have some disagreement with what I did in some cards, I am happy for any feedback ;)
Ah, we're actually doing very different projects, even though they sound very similar! What you've done, if I'm not mistaken, is to translate all the cards and rules text into Core terminology without changing the effects. ok i just looked at it more and I see you do have effect changes, but it looks like they're only minimal changes for cards that violate major Core design principles? displaying body armor, etc.
the website does not work correctly in Edge and I couldn't login in any way (Internet Explorer works).
I wonder if you maybe just need to clear the site cookies, I've had that issue before

Jenceslav |
Ah! Clearing cookies (0 B) helped. Thanks!
Yes, I tried to provide the same gaming experience while keeping in line with how things work out in Core. The changes are sometimes small, but often profound. Armors and weapons have been changed a lot - weapons to incorporate Stealth / Acrobatics for Finesse trait, armors to display and provide effects derivable from non-magic Core/CoCT armors. Spells work essentially the same way, blessings more or less OK, allies provide local bonuses etc.
There have been some balancing changes by comparison with other Core spells and so on. So it is not a 100% true conversion, but as true to the original as possible.
I believe your goal is very very ambitious and challenging. I am a fairly imaginative person and passable designer of fan expansions to games, but still shudder at the amount of work it entails. As a completitionist, I finished S&S conversion, then went to MM and now I am plodding through WotR and RotR and class decks. I still need to convert 1100 out of 3200 different cards :-D Your recreation of S&S is going to be an order of magnitude bigger than my conversion of SS. Good luck with that!