Castle Urion


Lost Omens Campaign Setting General Discussion


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

From a lore perspective, was the discovered/stolen technology in Castle Urion that was discussed in the Numeria book ever followed up on or was that a hook for home GMs to run with? I haven't seen any follow up, but wasn't sure if I missed something.

If it has Spoilers for Iron Gods, please let me know and I will dig into that AP.


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I don’t believe it’s ever come up in an adventure, no. With the Technic League shattered in 2e, I’m inclined to give the Iomedeans a win here - Kevoth-Kul should be glad to have allied paladins who can shore up his Sarkorian border.

Thanks for posting about this, by the way! I’d never heard about it before, and the idea of demon-slaying techno knights is kind of a joy.

Silver Crusade

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Rip and tear


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I hope that if/when they are introduced the paladins have embraced cybernetics. Cyborg paladins on griffonback is just good times, and they'd be a positive mirror to locations like the Chapple of Rent Flesh.


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Perpdepog wrote:
I hope that if/when they are introduced the paladins have embraced cybernetics. Cyborg paladins on griffonback is just good times, and they'd be a positive mirror to locations like the Chapple of Rent Flesh.

I would love this! And the Chapel of Rent Flesh is maybe my single favorite obscure antagonist faction from 1e.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks all!

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