Temp HP Stacking: Spirit Boost(Oracle Revelation) & Purifying Body(Spell)


Rules Questions


Spirit Boost(Su) wrote:
Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a maximum number of temporary hit points equal to your oracle level).
Purify Body wrote:
You restore a number of hit points to the creature equal to 3d8 + 1 per caster level (maximum +20). If the healing would cause the target to exceed its maximum hit points, the target immediately gains half the excess healing from this spell as temporary hit points that last for 1 hour. These temporary hit points are lost first when the target takes damage (although some temporary hit points are lost even before these temporary hit points, such as the temporary hit points from the shell of succor oracle mystery or the shell of succor hex granted by the restoration spirit specialization).

Planning out some spells for my next level as an Oracle and was curious at the interaction for the above text... Would they stack? Normally my gut would say no, since it's the same spell causing the effect, but it's two different sources generating it (One being the spell, the other being the revelation). Thoughts? May only matter for the few rounds the Temp HP From Spirit Boost would linger, but may save a PC's life sometime so figure it's worth getting consensus on.


Temporary hitpoints from different sources stack, but you can't hit someone with two purify body's to gain double the temp HP.


AwesomenessDog wrote:
Temporary hitpoints from different sources stack, but you can't hit someone with two purify body's to gain double the temp HP.

Not casting two Purify's for this interaction, that's not what I'm asking here.

To better get at what I'm trying to get clarification on an example: a theoretical ally got what is for all intents and purposes a paper cut(1 HP Damage). I cast Purify Body and heal them for 25, 24 of which would be excess healing. Would I get for the next 10 rounds 24 Temp HP from my Spirit Boost & also get the 12 Temp HP From Purify Body for the next hour?

Alternatively, if they don't stack, would I have to choose between those two modes? Or is there a rule where I'd have to choose the one that's bigger? The 12 though has the much longer duration though so it would be a waste.


Yes, that's already covered by "stacking from different sources". It's like getting temp hp from hitting someone (who happens to be shaken) and then also getting temp hp because you hit them with a cruel weapon. Multiple triggers from the same event are different sources.


AwesomenessDog wrote:
Yes, that's already covered by "stacking from different sources". It's like getting temp hp from hitting someone (who happens to be shaken) and then also getting temp hp because you hit them with a cruel weapon. Multiple triggers from the same event are different sources.

Ah, okay. Sorry then! Good to know, thank you.

Liberty's Edge

The source is the same.

Quote:

Spirit Boost(Su)

Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a maximum number of temporary hit points equal to your oracle level).

The source of the healing and the temporary hit points is the spell, not Spirit Boost. Spirit Boost only allows you to retain the extra hit points.

Quote:

Purify Body

You restore a number of hit points to the creature equal to 3d8 + 1 per caster level (maximum +20). If the healing would cause the target to exceed its maximum hit points, the target immediately gains half the excess healing from this spell as temporary hit points that last for 1 hour. These temporary hit points are lost first when the target takes damage (although some temporary hit points are lost even before these temporary hit points, such as the temporary hit points from the shell of succor oracle mystery or the shell of succor hex granted by the restoration spirit specialization).

Source of the temporary hit points: the healing spell Purify Body.

You can't stack the temporary hit points, as they came from the same source, Purify Body.


Ah yeah, I didn't even put the obvious together that he was getting double HP from the same spell's excess. It is just two different ways you can make the excess stay as temp hp, so you can still have the bonus healing from a casting of spirit boost and then excess healing from another spell, but it's already a thing with the spirit boost ability where it doesn't tell you different spells can't overlap at the same time.

So the Purify Body text is no longer necessary and you can just stack a heal+CL/M/S/CW if you really wanna boost hp before a fight.

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