Spaceship looting / scavenging


Rules Questions


Pathfinder Starfinder Roleplaying Game Subscriber

We were getting more familiar with the crafting and scavengind rules and I started to wonder how are people going to handle if the players want to scavenge parts from enemy ships they disable?

If there are weapons/systems that are compatible and were not damaged in the attack how would you allow them to take them? Of course it takes a lot of time to remove the systems and you can't "plug them in" but go to a dock to get it installed, but are you going to allow such ship upgrading without leveling or will you be integrating this as the rpg-component of leveling a ship?

I'm leaning towards the latter but will have to see how it plays out in the end. Or just convert the looted parts as UPBs when sold to a dock.


IMO you can take it two ways.

Fast and dirty - this process only works if they don't currently have enough build points available on their ships build at the time. The players would then take/scrap part to be used later on their ship as a part they don't need to work to get through the storyline.

Slow and Clean - This way only works if they have the Build points at the time. The players would carefully remove the part of the ship they want and the slowly (build point of item = Hours) remove it and then taking the same amount of time or double it to install it on their ship.

Example: A crew disables a ship which has a better engine than their own. at the time they don't have the right amount of Build points to replace their current engine with the new one so they decide to store the part to be installed later. it takes an amount of build points the engine is worth in hours to remove it and then once they have leveled up they would take either equal or double that time (double for tech that they are not familiar with) to install the part. Otherwise, they would have to go through the storyline per the GM to upgrade their engine as normal. If they had the available build points they would just stop what they are doing and install the part at that time.

I don't always agree that you have to go to a spacedock to install parts of a ship if you have the crew who have the ability to do the work. But it would be a thing that if it was part of a combat element then the ship would have to stop and wait for the part to be installed which leaves them helpless if attacked. But I would not apply that rule if they were going to change a cargo hold into a gym. That can be done as long as they have someone who can do the work who is not currently dealing with the day to day needs of the ship.


Pathfinder Starfinder Roleplaying Game Subscriber

Sounds reasonable IF they are looting the stuff for themselves. But if the ship has a good working systems they might want to loot them (or parts of them) to be sold as parts. Will you allow it or just say they can't remove them in usable form with their gear? Or would you allow them to sell the stuff to a 3rd party for UPBs or credits?


rixu wrote:
Sounds reasonable IF they are looting the stuff for themselves. But if the ship has a good working systems they might want to loot them (or parts of them) to be sold as parts. Will you allow it or just say they can't remove them in usable form with their gear? Or would you allow them to sell the stuff to a 3rd party for UPBs or credits?

In that case, I would allow them to take the parts. I would go with two options they can keep the parts to repair their own ship when in need to eliminate the need for UPB's or

Salvaging Ship parts - It takes hours equal to the half total amount of Build points the part cost to salvage. The DC to salvage is = 15 + 2 × the starship’s tier. this will grant them 10 salvage per build point for the part.

Now if one was going to sell the salvage parts then they would treat the salvage parts as UBP's. For example, a crew gets a ship salvaged for its T6 thrusters (3 BP) which take 1.5 hours to salvage. This would result in getting 30 salvage points to repair just the T class thrusters. 30 Salvage points would be equal to 3 UBP's (this would fall into the rule of 10%).

I use the 10% value to discourage the players from hoarding just like the current system does with equipment.


You can just choose to use that salvage as the fluff to explain why they get Build Points that level for their ship. There is a reason they dont have rules for salvage or prices for ship upgrades. All that stuff is just automatically included in leveling. Its all handwaved. Its up to you to come up with the fluff that explains it. Favors, deals, salvage, incentives, sponsorship, constant tinkering, whatever. Its all just BP's.

AtD


There are probably a half dozen threads asking the same question.

Without typing the same reply again here is the short version of my suggestion.

Due to several legal concerns (you would not take parts from a car left at side of the road) the party notifies a salvage yard and they recover the wrecked/ abandoned ship. They handle all the legal paperwork and any sale or salvage. Since each of those can take time the funds or parts are not immediately available. This is at least part of the source for Build Points.


Not *entirely* available immediately. Note that ship fights are still encounters, and thus should still provide encounter loot. This could easily include "here's the up front payment for the salvage".

It just would be an amount of credits suitable for a CR [ship tier +2] encounter. Which is to say, no, you aren't going to get millions of credits and never need money again.


You defeat a (tier 3) pirate ship. Turns out the ship and cargo onboard were stolen. You left it severely damaged. You get a small fraction of the recovery fee. The encounter loot should be handled with contents of the ship, not salvage. If you start placing credit value on a ship you stray into the BP-Credit conversion and that is just a bad idea.


Not unless the GM decides it will be. If the GM grants a salvage reward for a ship as credits, this means precisely nothing for the value of BP or ship advancement. And if the players insist otherwise, the answer is "No".

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