
NemoNoName |

APG brings us Animate Rope spell.
There's been 2 points of contention on how it works, and I want to double check how it's going to be ruled in PFS play.
They both relate to the Bind ability of the spell:
The rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a –10-foot circumstance penalty to its Speed (–20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the rope. (A standard adventuring rope has Hardness 2, HP 8, and a Broken Threshold of 4.)
1. How does someone break the rope?
Is it a skill check or a Strike? What is the DC or AC?2. When using the Bind ability, where does the creature need to be?
Basically, what is the range:
a. 100 feet, as Range of the spell?
b. same square as any part of the rope?
c. adjacent square as any part of the rope?
d. same square as either end of the rope?
e. adjacent square as either end of the rope?
Furthermore, they claim that the AC/DC of the rope should be your Spell DC because... Reasons.
Same about the range.
I want to make sure to know exactly how spell works when I play in PFS.

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This is generally how PFS handles ambiguous rules questions.
My advice to players is to avoid basing your character off an ambiguous option, and be prepared for conservative interpretations.

NemoNoName |

This is generally how PFS handles ambiguous rules questions.
Yes, that's how I would've handled it normally. However, I still would want a thread here where more seasoned PFS DMs' can poke in and give their opinion, and then I could reference this thread to the DM in question. Much like the second example in the post you linked, except it's written down.
Also, it's Paizo's policy that an individual designer (or design manager, or lead designer, or even director of game design) doesn't give rulings.
Yeah, I know. But posing the question here makes it likelier they will put the answer in the next FAQ.
My advice to players is to avoid basing your character off an ambiguous option, and be prepared for conservative interpretations.
For this specific situation, I'm not planning to, as my own interpretation of the rules is on the conservative side: AC is fairly low although with some resistance to bludgeoning damage, rope can only Bind creatures in the squares it is in.

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Quote:Paizo's policy that an individual designer (or design manager, or lead designer, or even director of game design) doesn't give rulings[/URL].Yeah, I know. But posing the question here makes it likelier they will put the answer in the next FAQ.
This has not been my experience with the game as a whole.

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There are rules for damaging items on page 272 of the CRB, use those rules when characters try to break the rope. For the spell targets, that's up to the GM until there's clarification, but it looks like since the target is the rope and not the creature you're attacking it has to at least be adjacent.

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NemoNoName wrote:This has not been my experience with the game as a whole.Quote:Paizo's policy that an individual designer (or design manager, or lead designer, or even director of game design) doesn't give rulings[/URL].Yeah, I know. But posing the question here makes it likelier they will put the answer in the next FAQ.
Indeed.
Designers make the game and create the FAQs from rules questions generated over in the Rules Forum.
Campaign Leadership runs the Organized Play Campaign and responds to Campaign-specific feedback concerning Organized Play.
There are a lot of people who want a "Society ruling" on a Rules Question. For those people, the Rules Question Forum is where you go to get that answered.