General Advice needed


Advice

Silver Crusade

I am new to online role playing. I am trying to discover the best way to set up games with my friends. I am thinking of Fantasy Grounds or Roll20. Is there a preference from the group here. Also I would like to get into a game to learn how to effectively lead an online game. Direction on how to do this would be appreciated.


Fantasy Grounds is probably the best one, but also the most expensive.

Foundry VTT is incredible popular for PF2 though, as it's an one single payment and the quality is great. The disadvantage is that you can't buy the adventures on it like you can with Roll20 and Fantasy Grounds and have it totally done for you.


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Kyrone wrote:

Fantasy Grounds is probably the best one, but also the most expensive.

Foundry VTT is incredible popular for PF2 though, as it's an one single payment and the quality is great. The disadvantage is that you can't buy the adventures on it like you can with Roll20 and Fantasy Grounds and have it totally done for you.

While this is true, there is a module that will take PDFs bought from Paizo and will import the maps, NPCs, walls and lights, and the books as journal entries. So it gets you most of the way.


Guntermench wrote:
Kyrone wrote:

Fantasy Grounds is probably the best one, but also the most expensive.

Foundry VTT is incredible popular for PF2 though, as it's an one single payment and the quality is great. The disadvantage is that you can't buy the adventures on it like you can with Roll20 and Fantasy Grounds and have it totally done for you.

While this is true, there is a module that will take PDFs bought from Paizo and will import the maps, NPCs, walls and lights, and the books as journal entries. So it gets you most of the way.

What do you mean with "most of the way"?

I can't think of anything else in addition to:

Map
Walls
Lights
NPC


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  • It doesn't put the art on the NPC tokens.
  • You probably want to organize the journal entries. (Not as necessary because it does place the entries in the right rooms)
  • You have to place the actors on the maps.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There's a big improvement to PDF to Foundry in the works as well, but it's not my secret to spill so I'll let Fryguy do it or just have it be revealed on release. Hopefully it will be in the next version some time this week.

Silver Crusade

What I am hearing is Fantasy Grounds is the platform that you would recommend for a VTT. To be proficient at running a game on Fantasy Grounds what is a ball park time commitment to learning the software and setting up a game?

Silver Crusade

Opinions differ.

Roll20 is currently the undisputed most popular VTT. Which makes it the easiest table to find players for.

Personally, I think Foundry is the best VTT. Fantasy Grounds is generally considered to have a steeper learning curve than roll20. Many believe that it is better than roll20 if you get over that curve, many don't


Fantasy Grounds is also hella expensive isn't it? It's been a while since I looked into it but I remember it being far above the other options in terms of price.

I also think Foundry is the best, though it's certainly not without its issues. The customization with modules, how complete the 2e system is, and the ease of use (imo) are all above Roll20. Price wise it's better than Fantasy Grounds at least, but I'm less familiar with that one.


If you want something quick and easy to use but without many features, Epic Table works. You have to use some kind of voice chat like Discord, but the basic Epic table setup allows for easy importing of adventure materials.


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I had Fantasy Grounds for close to 5 years and never got proficient enough to run a game with it. With Roll20, I was up and running in a couple hours. Also, Fantasy Grounds ended up being a no-go because it required installation of software, and some of my players didn't have computers that could handle it, whereas Roll20 is browser-based.

Of the three candidates mentioned (Fantasy Grounds, Roll20, and Foundry), Roll20 has the fewer features and less automation, which also (IMO) make it easier to use. Foundry has the PDF importer (which I think works great), but I'm hesitant to use it because you need to create your own server (and I'm not techie enough to do that), pick which features you want and download community-created patches. That said, I'm still planning to at least try it once I wrap up the current book of the AP I'm running on Roll20.


Pathfinder Roleplaying Game Superscriber

Personally, I would go with Foundry VTT. I can't stand paying a second time for the things I already own. Roll20 and Fantasy Grounds both require you to do that so they're non-starters for me.


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I feel like Roll20 being the most popular is being underemphasized.

Roll20 may not be the best, but it's the most popular. By far. So unless you're going to choose one system and play with one specific group of people forever, at some point you're going to have to learn Roll20.

Very few people are going to be able to only pick one of the non-Roll20 options. It's really "learn Roll20" vs "learn Roll20 plus Foundry" vs "learn Roll20 plus FantasyGrounds". If you (or your players) want to find games outside of your group, it's extremely likely that you'll be forced to play on Roll20 at some point.

My advice is very practical: Roll20 is free, and you're almost certainly going to have to learn it. So start there (with the free version).

After a few sessions, when you feel comfortable with it, consider a better program - Roll20 has a paid option with some very nice features; Foundry is probably the best program I've used, but it requires technical setup; and Fantasy Grounds looks terrific, but I've heard it's very expensive relative to the other paid options.


Harles wrote:

Foundry has the PDF importer (which I think works great), but I'm hesitant to use it because you need to create your own server (and I'm not techie enough to do that),

Just to note, no you do not need to create your own server. I run my weekly games with Foundry and haven't done any server jiggery pokery. There is an invite button in game, I sent that to my friends and they connect.

Silver Crusade

Thank you all for the input. It was extremely helpful.

Silver Crusade

Malk_Content wrote:
Harles wrote:

Foundry has the PDF importer (which I think works great), but I'm hesitant to use it because you need to create your own server (and I'm not techie enough to do that),

Just to note, no you do not need to create your own server. I run my weekly games with Foundry and haven't done any server jiggery pokery. There is an invite button in game, I sent that to my friends and they connect.

That does require a paid service doesn't it? Or a friend to host the server for you?

Scarab Sages

Malk_Content wrote:
Harles wrote:

Foundry has the PDF importer (which I think works great), but I'm hesitant to use it because you need to create your own server (and I'm not techie enough to do that),

Just to note, no you do not need to create your own server. I run my weekly games with Foundry and haven't done any server jiggery pokery. There is an invite button in game, I sent that to my friends and they connect.

It may require router jiggery pokery, or at least it has in my case.


nephandys wrote:
Personally, I would go with Foundry VTT. I can't stand paying a second time for the things I already own. Roll20 and Fantasy Grounds both require you to do that so they're non-starters for me.

Yes I've had a friend just do that and he has paid for much of Fantasy Grounds. He is just sick of paying for it twice. Plus he likes the D&D Beyond integration to Foundry. So its not just PF2 players moving over.

I'm trialling Foundry at the moment. I'm happy so far. There are some bugs but they are repeatable and you can work around them. Actual campaign hasn't started yet.


pauljathome wrote:
Malk_Content wrote:
Harles wrote:

Foundry has the PDF importer (which I think works great), but I'm hesitant to use it because you need to create your own server (and I'm not techie enough to do that),

Just to note, no you do not need to create your own server. I run my weekly games with Foundry and haven't done any server jiggery pokery. There is an invite button in game, I sent that to my friends and they connect.
That does require a paid service doesn't it? Or a friend to host the server for you?

Nope, you can use your computer as the server. Worst you might have to do is use their short tutorial on port forwarding.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Running a server is simply running the Foundry program, for many people that is all that you actually need to do. Others may have to take the extra steps to set up port forwarding on their router, because while Foundry supports upnp not all routers do. Some ISPs may make your life difficult though by either providing a terrible router you can't configure or by blocking things on their end. In those cases there are Foundry hosting services like The Forge which are pretty cheap.

I self host on Foundry and only had to set up a port forwarding rule to do it.

For me the benefits of Foundry are that the system is well automated, highly customizable, and easy to navigate and use.

There's also VTT options that no one has mentioned so far: Astral, Talespire, etc. Which have their own communities, and strengths and weaknesses. I still prefer Foundry but some people like different things.


Just a little question.

Does the owner of the andventures has to register to foundry ( eventually with the mail he used for the purchase ) or the property of the pdf is going to be verified in a different way?

A friend of us is literally buying all the 2e stuff we are using, and since we wanted to move from r20 to foundry I just wanted be sure about the procedure.


HumbleGamer wrote:

Just a little question.

Does the owner of the andventures has to register to foundry ( eventually with the mail he used for the purchase ) or the property of the pdf is going to be verified in a different way?

A friend of us is literally buying all the 2e stuff we are using, and since we wanted to move from r20 to foundry I just wanted be sure about the procedure.

The person who made the pdf porter made it require a watermarked pdf (the ones you get if you buy legit from Paizo.)


HumbleGamer wrote:

Just a little question.

Does the owner of the andventures has to register to foundry ( eventually with the mail he used for the purchase ) or the property of the pdf is going to be verified in a different way?

A friend of us is literally buying all the 2e stuff we are using, and since we wanted to move from r20 to foundry I just wanted be sure about the procedure.

When using the PDF to Foundry module, it checks the PDF you select for certain official markers (Watermarks? Encoding? /shrug). Only an official, watermarked pdf (where it shows the account email on every page) will do. If your pal is comfortable supplying those to the person operating Foundry, then it should work.

Since its done with a module, the company that makes Foundry isn't involved at all (I think.)

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