Garretmander |
But xenocrat, that would turn it into one of the worst 3rd level spells in existence.
It's definitely not a cantrip though.
Save or be pseudo staggered, and secondary saves to other targets or be confused is pretty strong for a spell. It completely shuts down melee enemies if they fail their save, plus confuse? 3rd level is about right.
Sasha Laranoa Harving |
2 people marked this as a favorite. |
I think it works fine as a cantrip. It's save DC is going to be lower than even 1st-level spells. I'd honestly wager that making it a higher level spell makes it more effective due to how Starfinder DCs are calculated.
A casting-optimized mystic with 20 WIS (after personal upgrades) and Spell Focus is going to have a save DC of... 16. For a spell that would last either two or three rounds or so until you're working with 4th-level spells.
Would you rather, as a level 7 mystic, cast a DC 16 spell that does okay-but-not-great battlefield control for two or three rounds... or inflict pain[i/] at DC 18 for thorough debuffs for 7 rounds and partial effects on a failure?
The save DC, low duration, and action economy cost make void whispers much less effective than a lot of people are painting. It's good, yes, but even if an enemy botches their save, it's much less likely to change the shape of the battlefield than a well-placed [i]mind thrust or puncture veil.
Ravien999 |
Honestly, the low save DC combined with the fact that it needs not one, but 2 to Combatants+1 saves to actually lay down any amount of control makes it incredibly difficult to use well, and a single save disables its multi-round potential, and the random movement can actually cause it to rebound back on your allies.
That, combined with the fact that attacking the target at all ends the spell, even if the attack is unsuccessful, means that you cannot readily use it for combative advantage.
Add in the fact that the debuff it applies to the creatures is confused, which effectively has 0 drawbacks against an enemy you have already engaged, means that it is potentially more of a risk for your party than it is for enemy combatants, unless you can focus backline combatants such as casters - which are more likely to have an improved Will save and resist or be immune to it.
Another fun tidbit is that the language does not state that the target expends its entire turn moving once. "The target must attempt a Will save; on a failure, it whispers incoherently and takes a move action to move half its speed in a random direction." Theoretically, this means it still has a standard and swift to spend on other actions.
jrock9430 |
Another fun tidbit is that the language does not state that the target expends its entire turn moving once. "The target must attempt a Will save; on a failure, it whispers incoherently and takes a move action to move half its speed in a random direction." Theoretically, this means it still has a standard and swift to spend on other actions.
You could read "whispers incoherently" as 'not able to perform other action in that round,' due to incoherency, don't you think? What would the affected creature do with its remaining actions?
Cellion |
1 person marked this as FAQ candidate. |
While I don't think this is anywhere near a 3rd level spell, there are several scenarios where it dramatically outperforms other cantrips.
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@jrock: The victim definitely still has their standard action remaining on their turn. That's why people up-thread are calling it a "pseudo-stagger" effect. It uses up one move action.
jrock9430 |
1 person marked this as FAQ candidate. |
@jrock: The victim definitely still has their standard action remaining on their turn. That's why people up-thread are calling it a "pseudo-stagger" effect. It uses up one move action.
@Cellion, yeah, makes sense; otherwise, this cantrip would be more OP than it already is; OP per your list above.
This should probably be a spell that uses slots. I would have to say it's a level 1 spell and not a level 0 spell. It's pretty devastating / disrupting overall for being a level 0 spell and it even scales up with levels, which cantrip don't typically do.
@Cellion, I didn't think about the AoO opportunities and yanking ranged enemies out of cover! That's just domineering right there. There are higher-end spells that don't even do this much, and easily beats some of the Solarian's graviton abilities.
Cellion |
1 person marked this as FAQ candidate. |
Personally, I think this is a 1st level (or maybe 2nd level) spell. In a lot of ways, its quite similar to Command in its ability to force AoOs and use up enemy actions. In some ways it is more limited (it won't use up a whole enemy turn unless you're tactical in how you use it and you can't use it to get enemies to drop objects or fall prone), but in others it is more flexible and powerful (Sometimes it'll affect multiple enemy creatures and sometimes it'll occupy a foe for multiple rounds).
Small incidental shoutout to the Command spell. That spell does not get the credit it deserves.
jrock9430 |
1 person marked this as FAQ candidate. |
Changing Void Whispers to a level 1 spell would make more sense for Connection Inklink as well. I don't think this cantrip should be easily available, especially as a cantrip, through the feat.
Garretmander |
1 person marked this as FAQ candidate. 2 people marked this as a favorite. |
I think it works fine as a cantrip. It's save DC is going to be lower than even 1st-level spells. I'd honestly wager that making it a higher level spell makes it more effective due to how Starfinder DCs are calculated.
A casting-optimized mystic with 20 WIS (after personal upgrades) and Spell Focus is going to have a save DC of... 16. For a spell that would last either two or three rounds or so until you're working with 4th-level spells.
Would you rather, as a level 7 mystic, cast a DC 16 spell that does okay-but-not-great battlefield control for two or three rounds... or inflict pain[i/] at DC 18 for thorough debuffs for 7 rounds and partial effects on a failure?
The save DC, low duration, and action economy cost make void whispers much less effective than a lot of people are painting. It's good, yes, but even if an enemy botches their save, it's much less likely to change the shape of the battlefield than a well-placed [i]mind thrust or puncture veil.
You're most likely correct that at higher levels this spell drops off steeply without a team dedicated to lowering enemy saves (and at that point you should use slot spells) However, at levels 1-4 where enemies can quite easily fail a DC 13-14 save, it has power far closer to a level 1 spell in terms of battlefield control.
Xenocrat |
1 person marked this as a favorite. |
I assume any FAQ changing the duration will also change it from a cantrip to a 3rd level spell.
He shoots, he scores!
Page 114: Void whispers is a 3rd-level spell. Change the second sentence to the following.
The target must attempt a Will save; on a failure, it begins whispering incoherently and moves half its speed in a random direction. On its turn, it does nothing except whisper incoherently and move half its speed in a random direction.