
Ghilteras |

Hi, I'm running Agents of Eastwatch and I noticed some NPCs have weird super-specific career names like Evoker (Marin Porphyry) and I cannot find their stat blocks anywhere in the GMG or Bestiary. Why are we getting this specific career references instead of generic ones (like mage for hire in this specific example)? How are GMs supposed to associate the right stat blocks with the NPCs provided by the GMG?

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Pathfinder 2 adventure, you are in the wrong forum.
You can find the discussion about that AP here.

Evil Paul RPG Superstar 2014 Top 32 |

Stats like that don't reference a stat block. They just give you a flavour of the NPC, listing the important things (alignment, race, "job", level). If you want to stat them up fully, that is left as a job for the reader, but most of the time you shouldn't need to.
An evoker is a wizard specializing in Evocation spells (ie, creating energy, aka, blowing stuff up). He's LN. That's enough of a hook for any role-playing. His level is 3 and he's a Wizard. That's enough for setting DCs for Perception, Saves, etc. If you need skills, come up with a personality (either on the fly or during prep) and give appropriate skills.
Fully statting every person the PCs meet would waste space that could be dedicated to story or known combats.
You could use the NPC Gallery in the GMG, but it's got a limited selection of people. If every low level mage encountered in every campaign was a True Neutral 2nd level Astronomer with counterspell, sleep and telekinetic projectile, things would get pretty repetitive.

Zapp |
Hi, I'm running Agents of Eastwatch and I noticed some NPCs have weird super-specific career names like Evoker (Marin Porphyry) and I cannot find their stat blocks anywhere in the GMG or Bestiary. Why are we getting this specific career references instead of generic ones (like mage for hire in this specific example)? How are GMs supposed to associate the right stat blocks with the NPCs provided by the GMG?
In 2nd edition, some NPCs aren't expected to fight. So you get only something like "Mayor 7". No stat block is given, or referenced, or inferred. Just a level.
This doesn't reference a "Mayor" class either. Monsters don't use classes, not even NPCs - only player characters do. It just tells you the monster is a Mayor and is level 7. If you need more stats than that, give it "mayorial" abilities (administration, public speaking, fundraising, that sort of thing) appropriate for a level 7 creature.
You then need to read up on the monster creation guidelines for actual values - pick up the Gamesmastery Guide for this. A "Mayor"-type of creature might have a "High" value in the Diplomacy skill, for example, and the GMG will tell you that +17 is appropriate for this level.
The bit about Mayors having "high" Diplomacy was my call. The GMG doesn't contain that bit. It just tells you that for level 7, a "high" skill bonus is +17 or thereabouts.
You need to understand how monsters are created in 2E. You can always ask follow-up questions but you really need to read them rules first.