
Cyrad RPG Superstar Season 9 Top 16 |
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Through playtesting, character building, and long hours of examining the rules of each feat and how they stack with other classes, I put together this spreadsheet that rates each gunslinger feat on three pillars (Power, Usability, Fun) on a scale of 0 to 3, with zero and three as outliers. A little late, but better late than never I suppose!
Some notes of interest.
1. Many utility feats require a loaded firearm, which essentially increases the action cost by 1. When playtesting, I found this particularly problematic with reactions because you have to end your turn with a loaded gun and using the reaction sets you back as you have to start your next turn with an empty. The same goes for Press abilities that require a loaded gun.
2. The above and other action economy issues resulted in some feats getting a Usability rating of zero. Some feats like Two-Weapon Flurry or Slinger's Relexes you almost can never use unless you get an archetype or pull some other shenanigans to overcome the action economy drawback.
3. Cover Fire and Cauterize had the lowest rating. I had to leave Glancing Shot unrated because the text is unclear how much damage it deals.

egindar |
Quick Draw seems overvalued to me. Each way already gets a version of it when they roll initiative and it doesn't seem particularly useful beyond that outside of the very dubious brace of pistols workaround for sword and pistol not letting you reload.
I'm not sure what's confusing about Glancing Shot. It doesn't seem particularly good, but it seems pretty clear to me that you'd deal the damage from things like weapon specialization and Firearm Ace, but nothing else. Seems intended to be an analogue to the fighter's Certain Strike, which is basically the same but only works in melee.
Everything else seems more or less accurate.

Cyrad RPG Superstar Season 9 Top 16 |

Quick Draw seems overvalued to me. Each way already gets a version of it when they roll initiative and it doesn't seem particularly useful beyond that outside of the very dubious brace of pistols workaround for sword and pistol not letting you reload.
I'm not sure what's confusing about Glancing Shot. It doesn't seem particularly good, but it seems pretty clear to me that you'd deal the damage from things like weapon specialization and Firearm Ace, but nothing else. Seems intended to be an analogue to the fighter's Certain Strike, which is basically the same but only works in melee.
Everything else seems more or less accurate.
You have a point about Quick Draw. After some thinking, I think a 2/2/2 would be better. I'll update the rating.