Rhevanna (Pathfinder AP #162)


So I saw this creature here, really thought it a cool monster, and decided to take a crack at converting this to the real awesomeness of PF1e.

Let me know what you think, if anything should be added, changed, omitted, etc.

Here's the PF2e version link: RHEVANNA

Here's my conversion:

XP 614,400
LE Large Outsider (Evil, Extraplanar)
Init +12; Senses darkvision 60 ft., see in darkness, true seeing; Perception +40
Aura Plunder life (60 ft.)

AC 41, touch 18, flat-footed 32 (+1 dodge, +8 Dex, +11 profane, +12 natural, -1 size)
hp 333 (29d10+174)
Fort +15, Ref +24, Will +24
DR 15/good and silver; Immune death effects; SR 33
Defensive Abilities

Speed 40 ft., fly 80 ft. (good)
Melee +3 unholy spiked chain +42/+37/+32/+27 (2d6+18 plus 2d6 unholy) or 2 claws +38 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks detaining strike, malefic binding
Spell-Like Abilities (CL 20th; concentration +31)
Constant--- detect good, tongues, true seeing; At-Will--- dimension door, dimensional anchor, plane shift (self only), soul bind (DC 30; requires gem); 3/day---dominate monster (DC 30), quickened dimension door, greater dispel magic, greater possession (DC 26), scrying (DC 25); 1/day--- call spirit, greater planar binding, imprisonment.

Str 31, Dex 26, Con 23, Int 22, Wis 27, Cha 32
Base Atk +29; CMB +40; CMD 58
Feats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Greater Vital Strike, Improved Critical (spiked chain), Improved Disarm, Improved Initiative, Improved Trip, Improved Vital Strike, Quicken Spell-Like Ability (dimension door), Vital Strike, Weapon Focus (spiked chain)
Skills Acrobatics +40, Bluff +43, Fly +43, Intimidate +43, Knowledge (arcana) +38, Knowledge (planes) +38, Knowledge (religion) +38, Perception +40, Sense Motive +40, Stealth +40, Survival +40, Use Magic Device +43
Languages Common, Celestial, Infernal; telepathy 100 ft.; tongues
SQ Lifedrinker

Environment any (Lower Planes)
Organization solitary
Treasure 4 black sapphires, various values, altogether totaling 50,000gp

Detaining Strike (Su) Once per round, a creature struck by a rhevanna's melee attack is affected as if by a dimensional anchor spell if they fail a Will save (DC 35). The saving throw is Charisma-based.

Lifedrinker (Su) If a rhevanna kills a living creature of at least half it's own HD (14 HD for a typical rhevanna), it drinks the life force from the kill and regains 40 hit points. If the creature killed is a celestial, the rhevanna regains 80 hit points.

Plunder Life (Su) Any non-fiend creature within the rhevanna's aura receives only half the hit points from any healing magic or effects. The rhevanna regains half the hit points the effect would heal.

Malefic Binding (Su) If the target of a rhevanna's soul bind spell-like ability is a celestial, the gem the celestial is stored in has Hardness 40 and will kill the celestial if destroyed.

Shouldn't the touch AC be higher? The only thing Touch AC does not count is AC, Shield and NA bonuses, correct?

Gilfalas wrote:

Shouldn't the touch AC be higher? The only thing Touch AC does not count is AC, Shield and NA bonuses, correct?

Ah yes, I forgot it only doesn't count Armor, Shield, and Natural. I always tend to forget that LOL

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