Mythic Question: Range on Relentless Healing (Heirophant)


Rules Questions


Pretty straight-forward question with no obvious answer;
What is the actual range on Relentless Healing?

To recap the text,
"You can restore life to the recently dead. If a creature has died within 1 round, as a free action you can expend one use of mythic power to apply healing magic to that creature. This healing can be from a spell or effect you cause or from a magic item you wield. If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way breath of life functions); otherwise, it remains dead.

Alternatively, you can expend two uses of mythic power on a dead creature that would have the ability to magically heal itself if it were alive (such as a dead cleric with a prepared cure light wounds spell) in order to trigger the most powerful healing magic it knows or has prepared. If this brings the creature's hit points above its death threshold, it returns to life."

I added a line break in there because the question comes in two parts. (Three actually)

First is - it says you can use healing from a spell or effect or item as a Free Action.
Does that mean you can just cast/use something AS a free action, or the healing up from death IS a free action taken while using something else to heal? I'd be leaning the second, however, Question Two (along with the lack of specificity) encourages me to think otherwise. It mentions that it can be from a "spell or effect you cause" - but also says it can also be from an item you wield. Would it be a rider for a spell or channel, but a free action to use an actual item?

The Second is - You can burn 2 Mythic to have them heal themselves with something. This clearly implies that the free action actually triggers the casting/healing/etc. Because you can't perform the free action while they cast something while dead. Literally impossible. That seems pretty straight forward, honestly, with one exception... What is the range at which you can trigger this? It doesn't list anything. Sight? Touch? Close? Long? This is a hugely important detail left missing.

The Third (bonus round) question is...
It doesn't seem to list the conditions under which the magic/ability/item is used.
Does this mean you could trigger a Mass Heal, painting multiple targets, so long as the dead one was included in the numbers? If we're going with "free action as part of another healing thing you do" this seems far less problematic. But what if the fallen ally actually has some sort of Mass Healing? Would they be able to cast the multi-target as part of ressing themselves? Further, you're spending the mythic points to trigger their healing. It uses their most powerful, but this seems to imply that YOU would choose targets for them. (What with being conscious and alive, that seems reasonable)

The biggest reason for which this is a hangup, would be the fact that it's clearly listed as a FREE action. Even if your own isn't Free (playing it as a rider on another Standard), that would be a Free action to possibly return multiple allies from the grave in a round... which is totally mythic bad-arse... but it strikes me as being stupid powerful (even for Mythic) as a thing you can take at Tier 1.

The Exchange

For the first question I would refer to the Guardian path ability which, for some reason, is written differently but in a way that is more understandable.

Relentless Healing wrote:
If a creature has died within 1 round, as a free action you can expend one use of mythic power when casting a healing spell or using a class feature that heals damage to apply that healing to the dead creature. . .

It takes whatever action it normally takes to use that healing spell/ability/item. And at the normal range of the spell/ability/item. Then just pop a mythic power and it can affect the dead creature.

Second question, yeah. No clear answer here. I'd probably go with touch.

Third question. If you're using it on a spell you cast, see question 1. If its a dead creature it can't target any other creatures since it can't see or otherwise sense them (being dead and all). If the most powerful healing magic it knows/has prepared is a channel, then that is untargeted and would affect everyone in the area (including enemies).

If you've played a mythic campaign (or even just a one-shot scenario) you probably know two things: One, there is so much that you can use your mythic power for you really have to be careful not to spend yourself dry in the first fight. Two, mythic is bonkers. Tapping the cleric on one side of you, then the inquisitor on the left, then moving 30' and tapping the oracle? Sure! Heck, I could spend a mythic power and move again!


I'm running a local game that is using Mythic (they're on the cusp of 4th tier), but none of them are the Heirophant path (weird party setup: UCRogue/Swashbuckler/PhantomBlade, Alchemist/BookInquisitor, PureUCMonk, Shifter). However, this is my first time through Mythic as a player, so I'm paying even closer attention to what I'm picking up.

That all makes proper sense to me, and is sort of what I was leaning.

Thanks for your insight Belafon! It is truly helpful.

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