
Soul Devourer |
An ecclesitheurge gains a Bonded Holy Symbol:
At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard’s bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item. As with a wizard’s bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat’s level prerequisites.
Two questions.
a) Can an ecclesitheurge cast through his Bonded Holy Symbol any domain spell that his deity provides (he has potentially access to all the domains) or only those he prepares?
b) How many magic abilities can be added to his Bonded Holy Symbol?

![]() |

a) Any cleric spell or any spell from the two domains he has access to that day. (And that he is a high enough level to cast).
b) As many as you want and your GM allows. Most neck slot items only do one thing, like an amulet of natural armor. If you want to make it an amulet of natural armor and an amulet of mighty fists, you’ll need your GM’s permission (and someone to double-check your math on costs).

Soul Devourer |
a) Any cleric spell or any spell from the two domains he has access to that day. (And that he is a high enough level to cast).
b) As many as you want and your GM allows. Most neck slot items only do one thing, like an amulet of natural armor. If you want to make it an amulet of natural armor and an amulet of mighty fists, you’ll need your GM’s permission (and someone to double-check your math on costs).
Thank you very much! On a), I thought he could cast any spell from any domain and subdomain of his deity...

![]() |
1 person marked this as a favorite. |

Belafon wrote:Thank you very much! On a), I thought he could cast any spell from any domain and subdomain of his deity...a) Any cleric spell or any spell from the two domains he has access to that day. (And that he is a high enough level to cast).
b) As many as you want and your GM allows. Most neck slot items only do one thing, like an amulet of natural armor. If you want to make it an amulet of natural armor and an amulet of mighty fists, you’ll need your GM’s permission (and someone to double-check your math on costs).
Domain spells are the spells granted by the domains you have. You don't have access to a domain or subdomain spell list unless you have selected it either as your primary (permanent) or secondary (daily) domain.
Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain's spell list instead of his secondary domain spell list. He does not lose access to his actual secondary domain's granted powers or gain access to the other domain's granted powers. For example, an ecclesitheurge of Sarenrae with Glory as his primary domain and Good as his secondary domain can choose to gain access to the Healing domain; until the next time he prepares spells, he uses the Healing domain spell list as his secondary domain spell list instead of the Good domain spell list, but still keeps the granted powers of the Good domain and does not gain the granted powers of the Healing domain.