Water-based Navies anyone?


General Discussion


I am a massive naval history buff and have a noticed an unfortunate lack of water-based warship awesomeness in the rpgs I have looked at. What I do see is very minimal. Would anyone have interest or input on a crazy scheme I gave to adapt the starship rules for starfinder to apply to water based navies and exploration. Honestly a lot of things translate across pretty well. Definitely using the armada rules, just giving them an ocean navy flavor. Any of you have ideas for how to adapt the starships rules What's the same, what's different?


Skull and shackles Pathfinder AP has pretty good and robust rules for both individual ships and navies IIRC. Might give that a look.

Sovereign Court

The CRB starship rules in Starfinder aren't exactly widely beloved. I dunno if Starship Operations Manual makes a big improvement - it's mostly not used in SFS so I didn't budget time to study it.

If you're looking for a successful starship ruleset to copy off, I would recommend Stars Without Number instead. It's single-ship based just like Starfinder, but more lightweight (no grid map involved).


Ascalaphus wrote:

The CRB starship rules in Starfinder aren't exactly widely beloved. I dunno if Starship Operations Manual makes a big improvement - it's mostly not used in SFS so I didn't budget time to study it.

If you're looking for a successful starship ruleset to copy off, I would recommend Stars Without Number instead. It's single-ship based just like Starfinder, but more lightweight (no grid map involved).

Honestly, I love the Starship Ops Manual. I think it adds a ton of amazing options and rules to make starship Combat interesting. I love SWN, but I actually don't like how lightweight it is. I want the greater number of options and crunch available in starfinder, though some of those better options are a result of recent changes. Though, the SOM does add a ton more options and I heard it does help correct the deficiencies.

Though if someone could explain to me what the problems and corrections for Starfinder are that would help immensely.

Acquisitives

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Most problems with SF ship combat can be solved by don't play on a simple plain map (add environmental effects, challenges etc) or happend because players/GM don't know the rules (and tho a round takes a lot of time)


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The basic problems boil down to:

The pilot has all the agency
The gunner does all the work
Everyone else is just rolling a dice for a minor benefit

Dynamic maps and problems that must be overcome/optional advantages to be gained with science officers or engineers help out a lot.

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