
Metaphysician |
So, I have finally decided to try and continue my Starfinder game via the internet and Roll20. I am in several D&D games on the platform as a player, and have several experienced Roll20 GMs to question for advice, but that still leaves me with a few Starfinder specific questions:
1. Is there any way to import characters generated in Hero Labs Online to Roll20, and if so, how?
2. Are there any specific quirks or features of the charactermancer for Starfinder that would be useful to know, that people only familiar with 5e would miss?
3. Is this a fools errand, and should I basically just use basic tokens and maps, manual dice rolls, and document files containing character sheets in another window?
Thanks in advance. If anyone is curious, I will pass along comments and notes from the game when it gets running.

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1- Not that I know of. It would be something built in to the character sheet if it existed. Ex- The Pathfinder Community Character Sheet has instructions on importing a hero lab file to it (this is a pf1 sheet). I've never used it though.
2- Character sheets are created and function independently from one other, so it would depend on which sheet you're using. There's currently 2 different character sheets available for starfinder: Starfinder by Roll20 and Starfinder (Simple). Linked are the relevent wiki pages for each sheet.
3- I love the character sheets in roll20. They do take some learning how to use, but once you figure them out, are vastly superior imo to writing all your own macros. They especially make leveling so much easier, as you only have to update a few things on your character sheet instead of editing every single macro individually.

BigNorseWolf |
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1. Is there any way to import characters generated in Hero Labs Online to Roll20, and if so, how?
If herolabs can save something as a json file there are third party add ons to swap a json file into the game.
VTT enhancement suit is supposed to do that but I can't get it to work. Someone with a degree not in trees might know a better one.
3. Is this a fools errand, and should I basically just use basic tokens and maps, manual dice rolls, and document files containing character sheets in another window?
Doing out a character sheet for the bad guys is IMO work way, way past the diminishing returns.
But having the bad guy attack when you hit a button, without having to take my socks off to add up the modifier, and more importantly having to look through the scenario for a modifier is a HUGE time and brainspace saver. I have both hands free to run the keyboard and my brain and voice are free to describe the hit or miss dramatically rather than pulling up numbers.
Most NPCs come down to a few simple abilities. Initiative, attacks, damage, saves, and special abilities.
Go to attributes and abilities. Spam new ability. Edit one of them to be named attack and on the body Write in
Bob the blob oozes his pseudopod at you hitting KAC [[1d20+14]] for [[1d8+6]] bludgeoning Damage
If you want to make it a little nicer and easier to read
{&template:default}{{name= Bob the blob oozes his psuedopod at you!}} {{Bob Hits= KAC [[1d20+14]]}} {{damage= [[1d8+6]] Bludgeoning}}
These all have to be on the same line , with 0 or 1 space in between the {{}} {{ }}s
You can also use the sheet macro for the simple/ official roll20 sheet your campaign is using.
Be sure to save. be sure to save. This is the only thing on roll20 that won't autosave.
For starfinder I have the PCwoof 3.5
PC woof Character Station you can export one off the table as soon as you've joined that game.
This is a character sheet stripped down to a macro mule. Instead of adding strength and bab and wf and whatever, you just plug in your attack value, damage value, skills, a few extras like trick attack etc. under attributes. On the right are macros for the most commonly used actions: attack, full attack, skills, saves, initiative. These pop up when you click the token.
For spells and special abilities you still have to make a custom macro (often by copypasting the ability and putting brackets around the dice rolls)
This would be a terrible way to MAKE a character, but if you already HAVE a character from an adventure or dead tree sheet or on a spreadsheet its a very fast way to turn a character into a working token. A big dumb monster that hits and damages and has one or two other abilities takes about 5 minutes. A pc takes about 10. Longer with an expansive skill list. I use this to make new people roll20 tokens for their characters. (or the people showing up at a simple table with an official sheet and vice versa)
If you're not used to exporting its appendix 1 of Branching out Newbie roll20 guide

Dale McCoy Jr Jon Brazer Enterprises |

When you get to space battles, may I recommend you check out these hex battle maps on Roll20 from Jon Brazer Enterprises.

BigNorseWolf |

When you get to space battles, may I recommend you check out these hex battle maps on Roll20 from Jon Brazer Enterprises.
Ooo pretty
How do you use them as a map? Lining up a hex map is a pain in the tail. Do you turn off the grid and set the ships to is drawing? Or are these easier to line up? Or just worth lining up...