
Eternal Paladin |
I'm new to Pathfinder 2nd edition. In 1st edition, there were many ways to disable magical traps without a rogue. My two favorites were the Trapper (Ranger) and Archeologist (Bard).
Reading the 2e core rulebook, I couldn't find any references to disabling magical traps in the actual rogue section. In the hazards section, it mentioned dispel magic to handle magical traps. This has left me confused and with three basic questions:
1) Can rogues disable magical traps, or is that the job of the party caster?
If rogues CAN disable them,
2) Can any other classes disable magical traps or is it a rogue-specific talent? Does the criminal background or multiclassing feats give access to the talent?
And 3) Are there any other viable builds for thievery without actually being a rogue?
Thanks!

HammerJack |

1E rules abut needing a certain feature to disable magical traps are not a part of this game. Magical hazards can often be disabled with Dispel Magic, but also generally can be disabled with one or more other skills. If you have the necessary skill and (where applicable) the necessary proficiency level and any tools or other requirements that are part of disabling that specific hazard, you can try to disable it.
Whether a given magical hazard is more the rogue''s job to deal with it a caster''s job will vary by the specific details of the hazard. It could even be the big dumb fighter's job, if the details line up right. Reading the example hazards in the CRB will give you a few examples of things disabled with different skills, though you'll notice that Thievery is still often usable.
You do not have to be a rogue to be good at thievery, though rogue and investigator benefit from their faster skill progression in whatever they focus on (which mau be thievery).