What I Want To Be Able to Do


Magus Class


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I don't actually have any mechanical solutions to offer. I'm not sure how useful another discussion of that is going to be. What I want to focus on is the other end: the effect of whatever changes get made.

First, the things that are already present:

- Deliver a spell via a weapon attack. I like the damage being combined and the success of the strike impacting the success of the spell.

- Be able to temporarily enchant my weapon. That's just a really cool ability.

- Parry and even redirect an incoming spell.

- Counteract a spell by making a weapon attack against the target it was cast on.

There are others, but those are the ones that really stand out. Now for the things I'd like to be able to do with this class, that I either can't or are way too limited.

- Cast buffing spells in/before combat without relying on potions or scrolls, and "without losing my highest level spell options."

- Solve mundane problems outside of combat using magic, " "

- Manipulate spells in more ways than just storing them. Maybe use that energy to perform a maneuver that my weapon can't usually be used for.

- Temporarily enchant my armor in the same way I do my weapons.

- Cast in a way that makes it harder for attacks of opportunity to hit.

Feel free to add any of your own.

Liberty's Edge

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I want to be able to bamf around the battlefield and stab people from unexpected directions.

I want to stab one foe with my blade and then have a lightning bolt blast out of his back to catch the three behind him as well.

I want to be able to be a literally invisible assassin, using magic and stealth to slip deep into the enemy's fortress and strike.

In terms of mechanics, I'd like magus-specific maneuvers that copy some of the effects but significantly change the feel of more traditional fighter feats. Spell Parry is a good example of this that we already have; the Dimensional Assault-style attack I described above would make another.

I'd like lots of evocations. Lots and lots of them. I am fine if I also have to stab someone to gain access to them, but I look at the flame oracle being able to throw out one-action produce flames and think, "that feels like a thing the magus should be able to do too." I find it incredibly limiting that Striking Spell doesn't currently allow you to stab someone with an AOE blast.

I too would like enough spell slots to be able to use some of them for utility.


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I'd like an improved "martial spellcaster" feat, available by lvl 12 or 16.

The intent is to have more spells to enhance my combat and out of combat plays.


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I'd like more wacky things to do with my spellbook. Raise a Tome is cool enough I'd love seeing a chain based off of it, using it to block and gain knowledge, or block an incoming spell and do something with that energy, or using a series of actions to perform a version of Spell Recall, etc.


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Perpdepog wrote:
I'd like more wacky things to do with my spellbook. Raise a Tome is cool enough I'd love seeing a chain based off of it, using it to block and gain knowledge, or block an incoming spell and do something with that energy, or using a series of actions to perform a version of Spell Recall, etc.

Give me Raise a Tome Reaction Feat called Disarming Word where if the target Critically Fails their attack while the book is Raised, you fully Disarm the weapon that struck you as it impales the book gaining the "broken" condition (ala you use the book as a "Shield" and twist the weapon out of their hand).


Shisumo wrote:
I want to be able to bamf around the battlefield and stab people from unexpected directions.

I would love to have more teleporting. Portal Slide is cool but very limited. I would love if it was teleporting anytime I Spell Strike.

Also a focus spell or two with teleporting would be sweet.


I want to spellstrike with Enchantment spells, using non-lethal weapons, and be able to go lethal again at a moment's notice. I keep imagining that when you use striking spell with Message that the target gets a Message from you as per the spell. Maybe mind reading via striking spell? Could I play Cupid with a spell striking blowgun dart and Charm? Would that make for an awesome infiltration story? I think so! I want to play with using telekinetic maneuver for spellstrike. Why doesn't it have heightened effects though? Like shoving the enemy further, sending their disarmed weapon flying, etc.

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