Paizo Adventure Path recommendations?


Pathfinder Adventure Path General Discussion

Liberty's Edge

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Curse of the Crimson Throne is really good, and given that it has a hardback is a bit more polished than many of the other options on that list. I'd probably go with that one.

Of the others, Legacy of Fire is way more work than the others as it's written for 3.5 rather than Pathfinder which is, y'know, work to convert. I like it, but if the goal is to save effort it's a poor choice.

Any of the other three would be fine, but none are quite on CotCT's level, IMO.


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I loooove Carrion Crown. The forums are your friend for that one especially.

Council of Thieves has... well, book 2 is good, but the rest is kind of whatever and it suffers from being about something that it doesn't look like it's about.

Serpent's Skull has a very very rough books 2-4.


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I vote for, in order: all of Curse of the Crimson Throne, the first 3 books of Carrion Crown, or just the first book of Serpent Skull.

Reasons with incredibly minor spoilers:

(Crimson Throne is amazing and doesn't require any changes. Carrion Crown, as written, has the BBEG come kind of out of nowhere. The first book of Serpent Skull is a great get off the island" exploration adventure.)


I once ran Curse of the Crimson Throne to near completion, only stopping due to a toxic group. It's a personal shame as I kind of adored Curse of the Crimson Throne. The others I can't really comment, although I do keep wanting to play Carrion Crown one day as a player rather than GM, but CotCT is a safe bet.


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Pathfinder Roleplaying Game Superscriber

The Adventure Paths I have played all the way through or most of the way through:

Council of Thieves - Very good, especially book 2. May need some tweaking later in the AP to keep it more connected, villain kind of comes out of nowhere for the party.

Kingmaker - Fantastic AP, but kingdom building might be best done between sessions after the first time introducing how it works. The villain definitely needs to be foreshadowed. They are releasing a remake for 2e and 1e next year that adds more story and ties the villain in better.

Serpent's Skull - Played books 1-4, players lost interest due to heavy exploration with little structure. If you do this I suggest almost entirely throwing out book 2. The rival faction stuff just gets in the way. Adopt the Kingmaker hexploration rules to the whole thing, it's a lot of large maps to explore. Also make sure you have rules for overland travel ready. Overall this is an AP I really want to run but I would essentially be rewriting so much of it, great ideas but I think it might have been better if it hadn't come right after Kingmaker when they had a chance to get feedback on exploration and travel rules.

Reign of Winter - Running now, in book 5. Book 5 might be the best 1e AP book, and it's almost worth running the AP just for it. My party lost it when they figured out where they were. We will likely be finished by the end of the year. Books 3 and 4 seem a little out of place in the overall story but they had some really neat set pieces so even if the party doesn't know why they're fighting a dragon siege on an alien planet they still enjoyed it.

Carrion Crown - I've run book 1 twice and it's amazing. You should really play up the mystery a bit, the first time I ran it the party heard "old prison outside of town" and they were like "oh so that's the dungeon let's just go there and find the ghost". Book 2 was hit or miss and both attempts at running it ended there. The trial was interesting but maybe consider implementing more of a victory point system. Also the dungeon at the end makes very little sense and is incredibly linear.

Strange Aeons - Ran part of book 1. This is one of my favorite ideas for an AP and I may try running it for my current group some time in the future. Unfortunately I started running this at a time when my friends were doing things like having kids or going back to school.

Mummy's Mask - Ran book 1. This one got derailed by my senior year in college and subsequent moving across the country for grad school. I love the theme and I enjoyed book 1, my party might have been a bit happier if the rogue hadn't always rolled 2's when looking for traps.

Jade Regent - Ran books 1 and 2. I was looking forward to getting further in this because I like the theme and the idea but it just didn't come together. I think the party also didn't like the idea of traveling across the world just to make an NPC the ruler.

Age of Ashes - Running book 2 now. This is a 2e AP and I really liked book 1, book 2 is a bit of a slog and might highlight that the tighter math of 2e doesn't play as well with open ended exploration where the party can blunder into higher level fights. My advice for anyone running book 2 is to put the easier pillars closer to town, and drop some heavy handed hints that dispel magic might be an effective counter to the pillars.


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If Mummy's Mask is an option, pick it.
Always.
It's an amazing, old-school campaign with a slowly revealed mystery. Straightforward to run, doesn't require much prep work, easily my favourite dungeon-crawl style of AP that Paizo has ever done. (Not great if your group is heavily into RPing with NPC, but still decent interactions with some.


I also recommend Curse of the Crimson Throne. The first three books are fantastic. Skip books 4, and 5 and you miss nothing. Then in Book 6 adjust NPS levels and end the campaign in the final floor of Castle Korvosa (which is what I did). To make the entire campaign within the city.

Liberty's Edge

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Shivok wrote:
I also recommend Curse of the Crimson Throne. The first three books are fantastic.

Agreed entirely so far.

Shivok wrote:
Skip books 4, and 5 and you miss nothing. Then in Book 6 adjust NPS levels and end the campaign in the final floor of Castle Korvosa (which is what I did). To make the entire campaign within the city.

But this I strongly disagree with. Book 4 is great and delves deep into a lot of interesting themes as well as Korvosa's history with the Shoanti. The Anniversary Edition also adds a return to Korvosa mission in that section.

Book 5 is less necessary, but explores the origin of the main villains powers, has some fun NPCs, and is a pretty solid little dungeon crawl.

I mean, if you really want to shorten the campaign and put a large amount of work into revising the final book you can do this, but I don't think it actually results in a better game.


Pathfinder Adventure Path Subscriber
Shivok wrote:
I also recommend Curse of the Crimson Throne. The first three books are fantastic. Skip books 4, and 5 and you miss nothing. Then in Book 6 adjust NPS levels and end the campaign in the final floor of Castle Korvosa (which is what I did). To make the entire campaign within the city.

The Curse of the Crimson Throne game I was in fell apart after book 4. Not sure if that was the time away from Korvosa stuff or just how it happens sometimes. The prospect of an entire book long dungeon crawl that is Chapter 5 was not appealing to some of the players.

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