Specific Charging question as regards magnetic orb Bantrids


Rules Questions


So lets say I have a character who is a Magnetic Orb-type Bantrid Vanguard. They are in a hallway with many enemies, with a desired target in the back of the line. Assuming I have a clear line to the sides of the wall/ceiling, could I use my magnet orb feature to full action charge around the mooks and get to the desired target? Does this satisfy the conditions for charge as long as I am just using diagonal motion to move toward the target in an otherwise direct manner?

"You must move at least 10 feet (2 squares), and all movement must be directly toward the designated opponent, though diagonal movement is allowed. You must have a clear path toward the opponent, and you must move to the space closest to your starting square from which you can attack the opponent. If this space is occupied or blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement (such as difficult terrain), or contains a creature (even an ally), you can’t charge. You can still move through helpless creatures during a charge. If you don’t have line of sight (see page 271) to the opponent at the start of your turn, you can’t charge that opponent."

"Magnetic Orb
With proper diet and medication, bantrids can give their footorb a metallic, magnetic core. After sufficient practice, they can direct this magnetic force or even invert it so they can roll along metal walls or ceilings. They gain a climb speed of 30 feet that they can use only on metallic surfaces, and can move across metal surfaces at their land speed, even in zero gravity."


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No.

This would be exactly the same as another character trying to zig-zag around/between obstacles during a charge, and would faIL because you are not moving directly toward the target.


I agree, you aren't moving directly towards your target on a diagonal, you are moving on a diagonal to avoid obstructions that prevent you from charging.

More plainly, there are obstructions in your most direct path, therefore you can't charge.

Edit: If at the start of your turn, you were already on the wall/ceiling, then you could possibly charge. It all depends on exact geometries.

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