siegfriedliner |
So I am building a half-orc envoy (level 3) who is devoted to demoralise.
The build at the moment is pretty simple
Str 10
Dex 14
Con 11
Int 10
Wis 10
Cha 11
Theme: Dragon
Intimidate Expertise
1st Terrifying Presence (+1d4 shaken duration)
1st Get Em
2nd inspiring boost
3rd Menacing Glare
3rd Improved Demoralise
The idea is pretty simple have a really high intimidate skill 4+3+level+2 racial +2 from a voice amplifier to demoralise groups as move for 1+1d4 round and as an action get any stragglers that are in range.
The hope is that I can ensure all the enemies are shaken nearly all the time.
Is there anything obvious i am missing?
Tigerkralle |
Have you spent all 10 points for the ability scores?
Because Charisma only 11 for an Envoy is really low.
How did you create those stats above?
Str 10 (spent 0 points)
Dex 14 (spent 2 points and 2 for Half-Ork?)
Con 11 (spent 1 point)
Int 10 (spent 0 points)
Wis 10 (spent 0 points)
Cha 11 (spent 0 points and 1 from theme Dragonblood i assume)
That means 7 more points are left.
Or does the 4 for the Intimidate skill mean you work with a Charisma of 18 and the remaining 7 points did indead go to Charisma?
With enough Credits you can buy a personal upgrade augmentation to boost one ability score by 2 so you could get a Charisma of 20 at level 2 if you can aquire an item one level above your level or at level 3 because the lowest item level for a personal upgrade is item level 3.
Obvious stuff you missed? For your cybernetic augmenation in your throat keep in mind it's a +2 circumstance bonus to Intimidate checks always track the kind of bonus you are using!
To intimidate a group you would still need a full action for that Envoy Expertise Talent, but for single targets with that feat Improved Demoralise you can use a move action to try your intimidate check and your intimidate check for single target can use the insight bonus from the 1d6 expertise on top!
Tigerkralle |
Ah you really just forgotten the stats.
Both options look fine to me.
If you favour survival you can take the second option for your stats and invest in the Personal Upgrade which you can found on page 212 in the Core Rulebook to improve your Charisma to 18 and still have the +3 modifier for AC and shooting enemies!