Need Character Idea


Advice


Have A Game I'll be in that Require us to play more Monsterous Races

I am in need of character Ideas

I am planning a Melee build as so far we have a bard and an Oracle

Race points can be up to 18

And All None 3rd party classes Are Allowed + Path of war.

Also looking to play a lawful Good PC


Strix (~15RP)
Fighter: Airborne Ambusher & Dervish of Dawn...
Basically a high mobility Charge/Flyby Attack build abusing Burst of Speed/Rapid Attack/Lightning Strike with the ability to Hover and plink with arrows..

Or just be a Strix Zen Archer Monk, it's not melee, but it's martial... and man, what a pain in the @$$ a flying ZAM could be.


A noble tiefling paladin, fighting their demonic impulses with a code of honour. Or their opposite, an aasimar who wants to reclaim the arts of blood for the powers of good, using the crimson countess archetype of the harbinger.

Yeah, I find pure LG boring, so sue me.

Your dervish defender would work just fine mechanically with any +Dex race.


How about an Ogrillon Scarred Witch Doctor? As an Ogrillon, you can pretty much make anything as melee as you want. This works even better with the pre-errata version of Witch Doctor (obviously... everything always does).

Silver Crusade

Having a bard and a buffer in the party opens more options for melee. TWF becomes more viable as does a switch hitter.

It’s a bit over the 18 RP, but if your GM allows for a modified Kasatha to bring the RP down, you could build a cool weapon master type character.


Well, I like the idea of a Kasatha 4 weapons, 4 attacks/round: hard to beat. I also like the idea of playing a Size Large Race. On the other hand, who doesn't love playing a Goblin?

A nice, solid choice is to play a Kasatha. Take Thunder and Fang, so your Primary hand is using an Earthbreaker, and your secondary hand(s) are using Klars. You can swap out 1 of your Klars for a Boarding Axe or Gladius so between them, you inflict Bludgeoning, Piercing, and Slashing Damage. You can dip a level in Ranger and use a Wand of Lead Blades so all your weapons (except the Klar) inflict Damage as if they were 1 size bigger. You can dip a level in Living Monolith and get Enlarge Person 3/day and then you damage goes up another size: So, 4d6 for your Earthbreaker, 2d6 for your Mace and Boarding Axe, and 1d8 for your Klar.

You can take Shield Slam, Greater Bull Rush, Paired Opportunist, and Combat Reflexes, so every time you hit someone with your Klar(s), you give Attacks of Opportunity to your Allies, and with Paired Opportunist, you get Attacks of Opportunity, too. There is a bit of a problem using Enlarge Person with an Attack of Opportunity build: EP lowers your Dex by 2, and that gives you 1 fewer AoO/round, and that might lower your DPR overall.

There is the Fighter Advanced Weapon Training Focused Weapon which lets you substitute Warpriest Sacred Weapon damage for a weapon's Base Damage, which would then be augmented by EP and maybe Lead Blades.

The Deadly Agility Feat is in Path of War. That lets you substitute Dex for Damage for any Finessable Weapon. I don't know if you want to be a Strength-dumping, Dex-fighter, but you can.

I like Natural Attack builds, but there are plenty of ways to get plenty of Natural Attacks without even playing a Monstrous Race, like playing a Tengu, dip a level in White Haired Witch, and get a Helm of the Mammoth Lord, so you have 2 Claws, a Bite, a Gore, and a Hair Attack. Then you take levels in Warpriest and substitute Sacred Weapon Damage for the lesser regular Natural Attack Damage.

I have a Goblin melee build that mostly takes levels in Unchained Rogue and uses Panther and Snake style feats to score lots of bonus attacks locking in Sneak Attack Damage with Canny Tumble and a level in Arcanist for Dimensional Slide.

I guess the big question for your melee character is do you want to go small and nimble or big and strong?


You could just TWF with a Morningstar and Broken-back Seax to do B&P/S&P damage every turn... don't need four arms to cover all the damage types in one turn.

Another idea is an Android Brawler... the Living Weapon and Constructed Pugilist archetypes stack to my knowledge.


No 3rd Party classes are allowed, but what about 3rd Party Races? Can you be a Half Giant or Thri Kreen?


Oread Paladin


I'm always going to lead with passion and theme as character guides. You've stated you want to be melee, but how do you see that? Is there a particular weapon or combat style that speaks to you?

Secondly, since "monsterous" races are a theme for the campaign, what does that mean to you and the group. Are you looking for animalistic, abberant, classically evil, or something else? What races are the others playing? Do you want to be unique, or share some features?

Once you've asked yourself these questions, you (or we) can help narrow your options. Also consider whether you wish to play to "type" or go against type.

I love non-standard races and combos, but right now your criteria is still a little too boundless.


JuliusCromwell wrote:
Have A Game I'll be in that Require us to play more Monsterous Races

If you want something unusual: Vishkanya. These anthromorphic poisonous snakes seem to be rare.

Quote:
Also looking to play a lawful Good PC

If you want something unusual: Slayer. They might smell like assassin to many people, but can be of any alignment. It could be a killer with a strong code of honor and the will to help the weak - by killing the bad.


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SheepishEidolon wrote:
If you want something unusual: Vishkanya. These anthromorphic poisonous snakes seem to be rare.

Uh do you mean Nagaji? Vishkanya are more humanoid and human looking with minor serpentine features, such as serpentine eyes and maybe tiny scales covering their body. Nagaji are more snake like. Both are a bit underplayed imo though.

If you need to decide a class, find something that won't over-intrude on another party member. You have an oracle and a Bard, so a divine caster who's role will be decided by their mystery and spell choices (because not every oracle is going healer), and an 2/3 arcane caster (assuming not getting rid of their spells) that functions as a cornerstone piece to fit in where they want in terms of role.

You have two very varying classes that can be built in any direction; for the sake of filling in a role in the group, I personally like to throw an Occultist into the mix, or an Alchemist as wildcard classes (you can build either of these to fit certain niches but still retain ability to have other options if you desire.)

If you want to go casty blasty spells all around, I would like to recommend the Arcanist. Arcanist's are fun in my eyes as a way to play a wizard without feeling locked down by meticulous spell prep or perma-locked spell choices.

But if I were to recommend one type of character it would have to be:

<Shovelknight>

Hinyasi Brawler

Pick up your shovel (or any improvised weapon that sings to your heart) and swing that bad-boy as well as any paladin or fighter swings their sword. Or throw it. No one expects a shovel (or other handheld item) to dome them in the noggin within seconds of combat starting. Be the hero who defeats the demons of the realm with household silverware. Pick up every useless item your DM describes as being in the room and go ham with it (or just beat someone with a ham).

No one said the Lawful Good hero had to be restricted to common implements of war!


Lizardman Cavalier with that archetype that gives you a dinosaur mount so that you can use this mini for your character


Ryan Freire wrote:
Lizardman Cavalier with that archetype that gives you a dinosaur mount so that you can use this mini for your character

It would be so awesome to prance around the board with THAT mini as your character.


VoodistMonk wrote:
Ryan Freire wrote:
Lizardman Cavalier with that archetype that gives you a dinosaur mount so that you can use this mini for your character
It would be so awesome to prance around the board with THAT mini as your character.

Right?

I'm honestly about to transfer lizardmen wholesale into my home game using grippli as skinks, lizardmen as saurus and ground up designing slaan as green man esque quasi dieties.


VoodistMonk wrote:
Ryan Freire wrote:
Lizardman Cavalier with that archetype that gives you a dinosaur mount so that you can use this mini for your character
It would be so awesome to prance around the board with THAT mini as your character.

Play a Druidzilla character, and take the Leadership Feat: you'll be a Mount with a Human Companiion!


Alphavoltario wrote:

if I were to recommend one type of character it would have to be:

<Shovelknight>

Hinyasi Brawler

Pick up your shovel (or any improvised weapon that sings to your heart) and swing that bad-boy as well as any paladin or fighter swings their sword. Or throw it. No one expects a shovel (or other handheld item) to dome them in the noggin within seconds of combat starting. Be the hero who defeats the demons of the realm with household silverware. Pick up every useless item your DM describes as being in the room and go ham with it (or just beat someone with a ham).

No one said the Lawful Good hero had to be restricted to common implements of war!

My favorite Improvised Weapon build is Sledge Hammer with Shikigami Style Feats and a 1 level dip in Living Monolith. Also, Vital Strike Feats and Great Cleave for multiple opponnets.


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build a sentient bear race and make him a Ranger that fights with a Quarterstaff. Bonus points if you can convince another player to play a Kitsune Ranger focused on bows.

Ooh-daladee, Ooh-daladee, golly what a day!


And an oddly colorful tengu bard who plays a mandolin :P


Ok I have to character ideas I'm working with

1: A Teifling Wizard who Excells at using magic Missle and who I'm trying to convince my GM is converting over force missle mage from 3.5

2: A Teifling Card caster magus with the hex-crafter archetype

But for the card casters I do have a few Questions

1: is rapid SHOT worth it or dose it mess with my Spell combat spell STRIKE.

2: I don't own a narrow deck (how do I use my class feature that bases it off a card I drew

3; is there any way to make him feel more like a let fate decided type


Rapid shot works with spell combat, and while only the first thrown card attack carries a spellstrike any more from rapid shot or BAB still occur.

There's a spreadsheet out there which simulates a harrow deck, or you can use dice. Buuut - anything in PF which involves drawing harrow cards is a poor choice in mechanics. Either overpriced for the effect or outright counterproductive.

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