
Jormont Corbray |

So my pathfinder group recently decided to make some 2e characters so we can maybe give the new system a go. I decided I’d like to see play a dwarf barbarian with dragon instinct but have run into a wall with where I want to go with the build.
Any thoughts? I’m pretty open to whatever suggestions you guys have. I’m pretty new to 2e and really just want to make sure I have an effective build that’s good at dealing damage and taking punishment.
My original ideas were to either use the fighter multi class archetype to combine things like combat grab and thrash and take advantage of combat maneuvers, or to go with dual weapon warrior. Those were just ideas though, so if you think of something better, I’m all for it.
I really would like to stick with dragon instinct though. I might be open to giant or animal if there were some really good reasons to switch but dragon has the most flavor in my opinion.
As always, thanks for the help

Gortle |

If you are concerned about being efficient. You and your friends should all have a look at Zeniths list of Guides or Falco's.
But warning some of these are quite long

Gortle |

Here is a rough outline of a dwarven draconic barbarian I prepared earlier.
Dwarven Draconic Instinct Sentinel
Background Guard
Ancestry
Strong Blooded Dwarf
1) Dwarven Weapon Familiarity for the Dwarven War Axe, a shield will be carried but only occasionally used
5) Unburdened Iron
9) Mountain’s Stoutness
13) Defy the Darkness
17) Stonegate
Skill Feats
Kip Up
Steel Skin and Armor Specialist from Sentinel
General Feats
Fleet, Incredible Initiative, Toughness, Fast Recovery, Feather Step, Ride, True Perception
Class
Blue Dragon Instinct
1) Sudden Charge
2) Sentinel
4) Swipe
6) Attack of Opportunity
8) Dragon's Rage Breath
10) Renewed Vigor
12) Dragon's Rage Wings
14) Whirlwind Strike
16) Dragon Transformation
18) Furious Vengeance
20) Invulnerable Juggernaut

Fuzzy-Wuzzy |

Here is a rough outline of a dwarven draconic barbarian I prepared earlier.
[snip]
General Feats
Fleet, Incredible Initiative, Toughness, Fast Recovery, Feather Step, Ride, True Perception
I can't think of a way to get seven general feats on a dwarf w/o Adopted Ancestry (human). Is this rough draft maybe incomplete, or am I missing something?

Jormont Corbray |

Here is a rough outline of a dwarven draconic barbarian I prepared earlier.
This build actually sounds really cool. I hadn't really considered sentinel but the dedication feat seems like a perfect addition to barbarian if you want heavy armor.
Thanks for sharing. There are so many new options so seeing a build laid out is really helpful.
Also, I'll definitely have a look at some of those guides. I was concerned I'd try to do something with the build that sounded cool but that ended up being very subpar

Jormont Corbray |

I am playing a dwarf barbarian for PFS.
I'd invest in a reach weapon. The dwarf's 20 foot move speed can limit your ability to reach a bad guy, and attack in the same round, versus other characters with a 25 foot move speed. A reach weapon helps offset your limited movement.
Good point about reach weapons. Originally I was thinking dwarven war axe, but between the movement speed, potential heavy armor, and feats like swipe and whirlwind attack, a reach weapon may be the way to go. Guisarme and ranseur sound cool and d12 to d10 isn't a huge hit to damage

Gortle |

Gortle wrote:I can't think of a way to get seven general feats on a dwarf w/o Adopted Ancestry (human). Is this rough draft maybe incomplete, or am I missing something?Here is a rough outline of a dwarven draconic barbarian I prepared earlier.
[snip]
General Feats
Fleet, Incredible Initiative, Toughness, Fast Recovery, Feather Step, Ride, True Perception
They are options and suggestions, choose what you want.