| HumbleGamer |
Hi everybody,
Instead of opening different threads, I'll just write down here all the questions I'd like to recevie some assistance with:
1)You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You can’t Leap farther than your Speed.
If you didn’t Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.
Success Increase the maximum horizontal distance you Leap to the desired distance.
Failure You Leap normally.
Critical Failure You Leap normally, but then fall and land prone.
I have some doubts with the Failure effect, which is "You leap normally".
What does it mean?I give you 2 different scenarios:
A) A player ( 25 feet speed ) takes 10 feet to 25 feet leap ( DC 25 ), but fail. Where does the target leap?
B) A player ( 25 feet speed ) leaps ( quick jump skill feat ) ( DC 25 ), but fail. Where does the target leap?
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2) How does "Powerful Leap" and "staff acrobat dedication" work?
When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.
When you High Jump, Leap, or Long Jump while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally
Do the extra feet count to determine the outcome?
I mean, given a character with 20 feet speed, I'd be able to leap up to 25 ( if I have one of those feats ) or 30 ( if I have both ), but my DC will be set depends the distance,so it will beA) 20 dc ( just based on my speed )
B) 25 dc ( with either powerful leap or staff acrobat dedication )
C) 30 dc ( with both of those feats ).
Am I right?
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3) Would a tiefling champion ( tennets of good ) break his oath by using an innate ability like:
Summon Fiendish Kin
You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast summon fiend as a 5th-level divine innate spell. The fiend you summon must match your own lineage.
Fiendish Word
You can call forth a blasphemous word from the fiendish realms to punish your foes. Once per day, you can cast divine decree as a 7th-level divine innate spell. You must choose evil for the spell, and you can Cast the Spell regardless of whether you have a deity or what their alignment is.
?
______________________________________4) Can the assassin archetype skill "mark for death" be also used out of combat even if it requires actions?
Something like the assassin waiting in the shadows or similar.
| Mathmuse |
1)You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You can’t Leap farther than your Speed.
If you didn’t Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.
Success Increase the maximum horizontal distance you Leap to the desired distance.
Failure You Leap normally.
Critical Failure You Leap normally, but then fall and land prone.I have some doubts with the Failure effect, which is "You leap normally".
What does it mean?
Since Pathfinder 2nd Edition is set up as actions and activities, let us be explicit that you quoted the Long Jump Athletics skill activity.
Leap is an action, described on page 470 of the PF2 Core Rulebook in the Playing the Game chapter, under Encounter Mode, in a section called Basic Actions. It is weird that the rulebook covered those fundamentals so late, when they are referenced much earlier in other activities. A Leap is a 10-foot horizontal jump, or 15-foot horizontal jump for faster characters such as elves. A Leap can also go upwards by 3 feet, but then the Leap's horizontal distance is only 5 feet. Long Jump has Stride and Leap as subordinate actions, with the Leap being modified by the Athletics check.
2) How does "Powerful Leap" and "staff acrobat dedication" work?
Quote:When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.Quote:When you High Jump, Leap, or Long Jump while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally
Powerful Leap increases the maximum horizontal and vertical distances of the Leap action. Annoyingly, it has no effect on the Long Jump activity, except on a failure.
Staff Acrobat Dedication is like Powerful Leap. It is essentially a pole vault. This time the writers remembered to give a +2 circumstance bonus to Long Jump and High Jump to improve them, too. Also, Staff Acrobat Dedication stacks with Powerful Leap.
1. A horizontal Leap is ordinarily up to 10 feet.
2. A horizontal Leap with Powerful Leap is up to 15 feet.
3. A horizontal Leap with Staff Acrobat Dedication and a staff is up to 15 feet.
4. A horizontal Leap with Powerful Leap and Staff Acrobat Dedication with a staff is up to 20 feet.
I have not read up on Teiflings, so I am skipping question3.
4) Can the assassin archetype skill "mark for death" be also used out of combat even if it requires actions?
Something like the assassin waiting in the shadows or similar.
Actions are used in encounter mode, which includes combat but is not limited to combat. An in-depth explanation of encounter mode begins on page 468 of the PF2 Core Rulebook.
In general, if a player wants to use an action or a multi-action activity while in exploration or downtime mode, he or she asks the GM to switch to encounter mode. Everyone rolls for initiative and the encounter begins.
Informally, if a player asks for an action during exploration mode for which the exact timing is not important and which no-one will react to, I just let the action take place in exploration mode without anyone rolling for initiative.
For the Marked for Death activity granted by Assassin Dedication I would usually go into encounter mode because an attack is likely to follow soon. On the other hand, if the assassin is following his target in exploration mode, waiting until the target is no longer is sight of witnesses, I would allow an early Marked for Death on the street. Marked for Death lasts until the target dies or the assassin uses Mark for Death again, so it will last until encounter mode begins.
| Coldermoss |
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For question 3, the answer is no for Summon Fiendish Kin, with the caveat that you'd need specific choices in lineage and deity for it to work at all (such as being a Paladin of Abadar with devil lineage, since Abadar prefers any lawful alignment), but yes for Fiendish Word, since the spell becomes Evil, which means casting it breaks the first tenet of Good.
| HumbleGamer |
Gonna use this thread for another question.
Would be possible, in your opinion, to have a human ( tiefling heritage ) champion of Cayden Cailean?
Because of the tons of books that came out between the first chapter of both AoA and EC, we ( our group ) decided to give ourselves the possibility to change the characters.
I was thinking about a tiefling slave who somehow managed to escape and free its friends and "family" ( still have to decide if after or before becoming a champion ).
I am quite not sure if Cayden is against fiends, or simply against slavery and because so, devils.
| Fuzzy-Wuzzy |
Generally speaking, Good deities do not mind Good individuals of a type that's usually Evil, even fiends or undead. There may be exceptions, but none come to mind immediately.
Your real problem will be convincing people you meet that you really are a Good champion of CC, because the first thing that will strike them is that you're a tiefling. But all tieflings have to deal with this.
| HumbleGamer |
Generally speaking, Good deities do not mind Good individuals of a type that's usually Evil, even fiends or undead. There may be exceptions, but none come to mind immediately.
Your real problem will be convincing people you meet that you really are a Good champion of CC, because the first thing that will strike them is that you're a tiefling. But all tieflings have to deal with this.
Yeah, that's something can't really wait to play!
I have deception in order to change appareance and make a good use of feint during the fights.My concern was due to what I did read on the wiki
Cayden Cailean is an unassuming deity, and appears much as he did before completing the Test of the Starstone. He is usually depicted as a bronze-skinned man wearing chainmail and holding a tankard of ale in one hand, sometimes accompanied by a rapier in the other. He is often shown in combat against hosts of devils, and is sometimes depicted wearing broken shackles, representing his pursuit of freedom for both body and mind
And I was not sure if he was against devils because of slavery.
Everything's clear now.
Thanks!