
Meirril |
If someone wants to craft a magic item they can get assistance from another creature that can cast any of the requisite spells (or has the spell as a spell-like ability).
The assistant must participate in the entire creation process for the item. For each day of crafting, the process consumes 1 use of the spell per day.
So if the PC spends 8 hours crafting, the assistant needs to be there for the entire time. If the PC spends time crafting "on the go" while adventuring/traveling the assistant needs to be there for that too and it consumes 1 use of the ability.
The assistant can use Aid Another to provide a +2 to the spellcraft or crafting skill if they are trained in it (and pass a DC 10 check). They do not reduce the amount of time needed to craft the item unless they have the Cooperative Crafting feat and the feat needed to craft the item.

AwesomenessDog |

If someone wants to craft a magic item they can get assistance from another creature that can cast any of the requisite spells (or has the spell as a spell-like ability).
The assistant must participate in the entire creation process for the item. For each day of crafting, the process consumes 1 use of the spell per day.
So if the PC spends 8 hours crafting, the assistant needs to be there for the entire time. If the PC spends time crafting "on the go" while adventuring/traveling the assistant needs to be there for that too and it consumes 1 use of the ability.
The assistant can use Aid Another to provide a +2 to the spellcraft or crafting skill if they are trained in it (and pass a DC 10 check). They do not reduce the amount of time needed to craft the item unless they have the Cooperative Crafting feat and the feat needed to craft the item.
They can reduce the crafting time by bringing the check high enough to reduce the time by half for the +5 DC increase, but I am not sure they can aid another the crafting unless the have the appropriate crafting feat; also having cooperative crafting just lets them effectively make their own progress rate instead of aiding (and gives the aiding bonus back as a competence bonus).

![]() |

Meirril wrote:They can reduce the crafting time by bringing the check high enough to reduce the time by half for the +5 DC increase, but I am not sure they can aid another the crafting unless the have the appropriate crafting feat; also having cooperative crafting just lets them effectively make their own progress rate instead of aiding (and gives the aiding bonus back as a competence bonus).If someone wants to craft a magic item they can get assistance from another creature that can cast any of the requisite spells (or has the spell as a spell-like ability).
The assistant must participate in the entire creation process for the item. For each day of crafting, the process consumes 1 use of the spell per day.
So if the PC spends 8 hours crafting, the assistant needs to be there for the entire time. If the PC spends time crafting "on the go" while adventuring/traveling the assistant needs to be there for that too and it consumes 1 use of the ability.
The assistant can use Aid Another to provide a +2 to the spellcraft or crafting skill if they are trained in it (and pass a DC 10 check). They do not reduce the amount of time needed to craft the item unless they have the Cooperative Crafting feat and the feat needed to craft the item.
As they are both working on the project I don't think one of them can aid the other. In-game terms aiding another means that you are working to help the other person, not making essential work that require the use of your time. Adding the spell is essential work.
Note that you can make the flaming sword without anyone adding the spell. In that instance, you can get the +2 for aid another from the wizard, but the target DC would increase by 5 for missing the spell. Not a convenient exchange.

![]() |

That makes total sense. Thank you so much for your input! It is making things easier to understand and interpret. I totally missed that part on the crafting magical items page though...My bad!
Just to avoid confusion:
when making Potions, Scrolls and Wands you need the spell, when making other magic items you can add 5 to the DC and make them without the spells listed in the prerequisites.
AwesomenessDog |

AwesomenessDog wrote:Meirril wrote:They can reduce the crafting time by bringing the check high enough to reduce the time by half for the +5 DC increase, but I am not sure they can aid another the crafting unless the have the appropriate crafting feat; also having cooperative crafting just lets them effectively make their own progress rate instead of aiding (and gives the aiding bonus back as a competence bonus).If someone wants to craft a magic item they can get assistance from another creature that can cast any of the requisite spells (or has the spell as a spell-like ability).
The assistant must participate in the entire creation process for the item. For each day of crafting, the process consumes 1 use of the spell per day.
So if the PC spends 8 hours crafting, the assistant needs to be there for the entire time. If the PC spends time crafting "on the go" while adventuring/traveling the assistant needs to be there for that too and it consumes 1 use of the ability.
The assistant can use Aid Another to provide a +2 to the spellcraft or crafting skill if they are trained in it (and pass a DC 10 check). They do not reduce the amount of time needed to craft the item unless they have the Cooperative Crafting feat and the feat needed to craft the item.
As they are both working on the project I don't think one of them can aid the other. In-game terms aiding another means that you are working to help the other person, not making essential work that require the use of your time. Adding the spell is essential work.
Is it more essential than the person making the main craft check? The difference between providing the spell and also aiding is that you don't need the feat to aid (and all you need to aid a skill is be able to make the check in the first place); nothing says the spell provider is doing anything besides simply being there to provide said spell (and again the main crafter is providing spells at the same time as making the main craft check) so there's no reason someone who also has the appropriate crafting feat can't also aid the enchanting check.

![]() |

Can you aid an action that you are unable to perform yourself?
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.
As one of the requisites to make the check alone is to have the appropriate crafting feat (you can work in collaboration without the check), I would say you can't.
It is possible to argue that the limitation is in the rules for crafting magical items and not part of the skill, so I suppose someone will disagree.

Meirril |
David knott 242 wrote:
Can you aid an action that you are unable to perform yourself?
PRD wrote:In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.As one of the requisites to make the check alone is to have the appropriate crafting feat (you can work in collaboration without the check), I would say you can't.
It is possible to argue that the limitation is in the rules for crafting magical items and not part of the skill, so I suppose someone will disagree.
And I'd disagree. At the end of the day, the main crafter is making a skill check. Anyone trained in the skill being used should be able to make an aid another check and provide a +2 bonus. Having the appropriate crafting feat shouldn't be a factor. Aid Another says nothing about that sort of thing, or do you need all of a fighter's combat feats to use Aid Another to add +2 to the fighter's chance to hit? Obviously you don't.
Besides, crafting DCs are usually a joke. Since you are in a safe environment you can take 10. If you can't succeed by taking 10 you shouldn't craft an item. Rolling with less than a 50% chance of success is a bad way to waste materials.

Sandslice |

I have to side with Diego on this one.
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.
If Kirby is trying to aid another Becky, it has to be something Kirby is at least capable of doing.
- If Kirby needs above a natural 20 to do what Becky is trying, the task is impossible for him and he can't aid.
- If Kirby is untrained in a trained-only skill, he can't aid.
With respect to creating a magic item, the circumstance "creating a magic item" is a restriction on who can succeed at the check. Becky can because she has the feat. Kirby can't because he doesn't. Therefore Kirby can't aid.