
Martialmasters |

one of my favorite things from pathfinder 1e was master of many styles monk. you steadily were able to *fuse* more styles together as you progressed.
now you have to be level 12 just to be able to stance dance, and level 20 just to fuse TWO stances.
i understand the need to balance, but its not like you can attack with both moves in the same punch for extra damage, it gives you options, and stance savant lets you switch just by utilizing a stance action.
its just...really super underwhelming and kind of frustrating. to not be able to do the cool thing until literally end of the campaign.

Martialmasters |

the monk also get gets deadly strikes at level 20, which is the worst feat in the game for it's level. fuse stance is a way better than deadly strikes, so it's hard to say that fuse stance is out of line when deadly strike exists.
deadly strikes is a joke feat given golden body, and even if you want to call out that for being *campaign specific* wich really only matters in PFS, all the others are better to boot lol.
so basically, deadly strikes doesnt compute.
but regardless, fuse stance use to be something you did gradually over time as you became stronger, not soley a capstone, im ok with powering down, but dont take the fun thing away until the games done.