Duplicate Feats at 1st Level


Rules Discussion

Verdant Wheel

I know that "If your class would make you trained in a skill you’re already trained in (typically due to your background), you can select another skill to become trained in."

But I can't find anything similar for Feats.

A Cliffscale Lizardfolk with the Ruby Phoenix Enthusiast Background gains the Combat Climber Feat twice.

Are they just stuck with a dead Feat?

If they are, can they Retrain one of them? I don't see a restriction on Retraining your Background or Ancestry Feat...


Per RAW, you would have a dead feat unless you retrained.

A reasonable GM might give you a different climb-related or athletics related feat to compensate, but that wouldn't happen in, say, Society play.

Verdant Wheel

So it's possible to Retrain the Feats you gain from your Ancestry or Background?

I mean I can't find anything against it. Maybe I'm still stuck in a PF1 mindset.


The protection against a dead element exists for when the thing isn't the player's choice - there's no such thing as a wizard not at least trained in Arcana, for example.

It doesn't need to extend to things which have doubled-up specifically because you made multiple choices that doubled them up.

By which I mean pick a different heritage or a different background and you'll be fine, rather than deliberately seeking out the same element from multiple sources.

Verdant Wheel

thenobledrake wrote:
By which I mean pick a different heritage or a different background and you'll be fine, rather than deliberately seeking out the same element from multiple sources.

That's easy to say now, in the infancy of Pathfinder 2, but as more options become published, this possibility increases whether the player is being "deliberate" or not (like the Ancient Elf+Eldritch Trickster combo being talked about currently in another thread).

If you can Retrain those feats, then you're truly never stuck with a dead option.

And that answers another question I was mulling over. All Lizardfolk gain Breath Control as a bonus General Feat. It's useful, but rather circumstantial. Toughness would definitely come up more often. They're both General Feats, so that satisfies the "replace it with another of the same type" requirement.

Looks like I'll have a lot of Retraining in my near future...


Pretty sure you can't take a feat more than once with it explicitly saying you can, so retraining still wouldn't be a concern.

And it doesn't matter how many options there are in the game, the player is still the one choosing their ancestry and background and thus responsible to not make choices that don't work together just as they are held responsible to not play a lizardfolk and then try to take breath control again when they are asked to select a general feat.

Verdant Wheel

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If a player wants to create an Anvil Dwarf with the Artisan Background (both of which grant the Specialty Crafting Feat) because it fits the stereotypical dwarven blacksmith theme, I don't think "responsibility" has anything to do with it.

It sounds like your main argument is intentionality.

Also, some Backgrounds matter beyond what Feats and Skills they give you. The Wavetouched Background matters for selecting the Wavetouched Paragon Feat, which increases the likelihood of being shoehorned into a future Ancestry/Background/Class combination as more material is published.

Shadow Lodge

Xalus wrote:

So it's possible to Retrain the Feats you gain from your Ancestry or Background?

I mean I can't find anything against it. Maybe I'm still stuck in a PF1 mindset.

No, you generally can't: Retraining rules require your 'new choice' to have been a valid option when you made your 'original choice' and since most options granted from Ancestry or Background are very specifically 'feat x' and 'skill y' there are no other valid options to retrain into.

I think there are a handful of 'x or y' options sprinkled in there that you might technically be able to retrain, but obviously those are not the ancestry/background options we are discussing as you could just take those options at character creation...

Verdant Wheel

Do you have a link to that section? I haven't found it in my search.

Shadow Lodge

Retraining wrote:

Downtime

Source Core Rulebook pg. 481 1.1
Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn’t meet your expectations. You can retrain feats, skills, and some selectable class features. You can’t retrain your ancestry, heritage, background, class, or ability scores. You can’t perform other downtime activities while retraining.

Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you’ll have to pay your instructor.

Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).

When retraining, you generally can’t make choices you couldn’t make when you selected the original option. For instance, you can’t exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn’t meet at the time you took the original feat. If you don’t remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can’t use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.

Verdant Wheel

Isn't that in reference to the above sentence, "You can retrain feats, skills, and some selectable class features"?

A Feat you earn from a Background or Ancestry isn't a "selectable" option. I think that passage refers to taking an X-Level Feat, and being unable to trade it out for an X+N Level Feat.

The examples seem to confirm that, as well, and don't list Ancestry or Background Feats as being restricted.

Shadow Lodge

Xalus wrote:

Isn't that in reference to the above sentence, "You can retrain feats, skills, and some selectable class features"?

A Feat you earn from a Background or Ancestry isn't a "selectable" option. I think that passage refers to taking an X-Level Feat, and being unable to trade it out for an X+N Level Feat.

The examples seem to confirm that, as well, and don't list Ancestry or Background Feats as being restricted.

Nope, it's a general rule that says 'if you couldn't have made this choice originally, you can't make it now.' As such, you can't retrain into something that wasn't an option in the first place.

Verdant Wheel

So, in the examples where you gain the same Feat twice, you would say you are stuck with a dead feat?

Shadow Lodge

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Personally, I would say "don't take redundant options." For your stated combination, you could just take a different background and say his experience at said tournament was just a little different from everyone else.

If you feel the need to take redundant options, then it seems like it's pretty much a dead feat.

Verdant Wheel

What is your opinion on Retraining Skills?

Could you have, to use thenobledrake's example, a Wizard without Arcana?

Shadow Lodge

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Xalus wrote:

What is your opinion on Retraining Skills?

Could you have, to use thenobledrake's example, a Wizard without Arcana?

Nope, Arcana is not a 'choice' for a wizard, so you'd have to end up Trained at the very least.

Assuming you took Elven Lore at level one to get Trained in Arcana, then took another skill (like Crafting) when you became a Wizard, and then retrained your ancestry feat, you would still need to retrain 'Crafting' so that you are at least trained in Arcana as that skill is no longer a valid option.

You could argue that the 'prerequisite' for taking Crafting was 'you are already trained in Arcana' and once you no longer are, you can't use your Crafting skill anymore, in which case you end up with neither Arcana nor Crafting until you retrain further...

Basically, if retraining gets you a character that you couldn't possibly have gotten without retraining, then you did it 'wrong'.

Verdant Wheel

Opinion noted ^_^


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, the reason you can't find a general rule for selecting alternate feats, in case of redundancy, is that no such rule exists. Taja is also correct that Retraining never allows you to end up with something that could not have been selected in the first place. That isn't an opinion, it's just what retraining does.

Verdant Wheel

Wait, what? I see a general rule that you can. I see it in three different locations, in fact. The section Taja quoted does not, to me, appear to restrict Retraining of Ancestry or Background Feats (and the reasoning for being unable to use Crafting is lost on me, since Skills do not have any requirements or prerequisites).

Pathfinder is a permissive rules system. You need text that tells you can do something. I see that here. I've linked to it. What I was looking for was clear evidence of any exceptions. All I've seen of that is Taja's interpretation that a restriction on level-based prerequisites somehow restricts Retraining of Ancestry and Background Feats.

I disagree that is a clear exception. It, by definition, is an opinion. It's an opinion I have noted, but it's still an opinion that lacks support for being clear or concrete.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I must be blind, or something. I am not seeing a link, anywhere in this thread, to a general rule that says "when you would gain a feat you already have, you can select another feat of the same type."

Where are these 3 locations?

Shadow Lodge

I believe Xalus is referring to the general retraining rule that you can retrain skills and feats that doesn't explicitly state you can't retrain 'fixed' skills and feats.


Xalus wrote:

Wait, what? I see a general rule that you can. I see it in three different locations, in fact. The section Taja quoted does not, to me, appear to restrict Retraining of Ancestry or Background Feats (and the reasoning for being unable to use Crafting is lost on me, since Skills do not have any requirements or prerequisites).

Pathfinder is a permissive rules system. You need text that tells you can do something. I see that here. I've linked to it. What I was looking for was clear evidence of any exceptions. All I've seen of that is Taja's interpretation that a restriction on level-based prerequisites somehow restricts Retraining of Ancestry and Background Feats.

I disagree that is a clear exception. It, by definition, is an opinion. It's an opinion I have noted, but it's still an opinion that lacks support for being clear or concrete.

The retraining rules contain the following relevant bits of text:

"You can't retrain your ancestry, heritage, background, class, or ability scores." - this one makes it clear that you can't swap your background for another, or even swap choices that the background happens to have given you for other choices you could have made within that background.

"When retraining, you generally can't make choices you couldn't make when you selected the original option." - this one makes it clear that whatever you retrain something to has to have been a valid choice in the circumstance that you got the thing you are retraining from. So when a class says "You are trained in [insert specific skill name]" you can't retrain that to something else because there are no other valid options at that time, and if a background/ancestry/heritage/whatever else states a specific feat it's not a valid choice to not take that feat and having something else instead, so there's no retraining away from it either.

Clear. Concrete.

Verdant Wheel

thenobledrake wrote:
"You can't retrain your ancestry, heritage, background, class, or ability scores." - this one makes it clear that you can't swap your background for another

Absolutely agree.

thenobledrake wrote:
or even swap choices that the background happens to have given you for other choices you could have made within that background.

Cannot agree, but I can recognize why someone would think that.


Xalus wrote:
Cannot agree, but I can recognize why someone would think that.

If you believe that you can, to put a specific example to it, change the lore skill you chose with your Animal Whisper background, what other than "retraining your background" would you think the rules refer to that as?


From the original example of Cliffscale Lizardfolk and Ruby Phoenix Enthusiast: No you can't retrain either of those. The one is a heritage and the other is a background. Neither qualify for retraining.

Yes, they both grant your character the effects of the Combat Climber skill feat. Among other things. But you didn't actually select the Combat Climber skill feat. So you can't retrain Combat Climber, since you didn't select that feat in the first place.

Now, that being said, I see no reason that a reasonable player and GM couldn't homebrew up a nearly identical heritage or background that replaces the skill feat that it provides with something equivalent and thematically appropriate. That seems completely reasonable. But probably not something that you could do for PFS. For that either make sure that you either don't pick character build options that grant the same things, or just live with duplicated abilities.

Verdant Wheel

thenobledrake wrote:
Xalus wrote:
Cannot agree, but I can recognize why someone would think that.
If you believe that you can, to put a specific example to it, change the lore skill you chose with your Animal Whisper background, what other than "retraining your background" would you think the rules refer to that as?

Most Backgrounds consist of 4 things:

• The Background itself
• A Skill Feat
• Trained in a Skill
• Trained in a Lore

We know you can't Retrain Backgrounds. That's an explicit example. We know you can Retrain Skills. No exceptions listed there. And we know you can Retrain Feats. Exceptions are listed, with the examples including Level-based prerequisites and the like.

You can Retrain 3 of those 4 things. But you can't Retrain the Background itself. This does matter in a handful of cases, such as the Wavetouched Paragon I mentioned earlier. I believe there is another Background related to content from the new Legends book as well.

Any of those 3 things would take 7 days each to Retrain, which of course eats into your other Downtime activities.

Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?

And does it make sense that an Anvil Dwarf can't be an Artisan without being stuck with a dead Feat they can't Retrain? Those are Core options, and rather iconic.

Pathfinder 2 is liberal with its Retraining. I was initially hesitant to believe this myself when I created this thread, but it's becoming more and more apparent (to me) the more we discuss it.


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I suggest altering your thinking on the selection. Think of it more as say i'm a Anvil Dwarf but I didn't train as a artisan because instead I was trained well enough as a anvil dwarf. Training with a artisan to be a artisan was unnecessary (They guy just kept telling me stuff I already knew) so instead I used that time to do X.


Xalus wrote:

Most Backgrounds consist of 4 things:

• The Background itself
• A Skill Feat
• Trained in a Skill
• Trained in a Lore
<snipped for space>

I notice that you didn't quite address the question I asked.

Would you agree that "retrain part of my background" is a phrase that accurately refers to what a player is asking to do when they seek to alter a choice that was made as part of applying their character's background?
If not, why not? If yes, then how do you reconcile that as not retraining a background?

Xalus wrote:
Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?

Yes, it does. The rules aren't some kind of reality simulation, so there is no inherent need for what is true in one situation to apply to another situation even if that situation seems similar (but in this case, I don't believe it is).

A rule that protects against having less trained skills that you are meant to has no bearing at all on a rule that enables a player to change any but the most core aspects of their character, or vice versa.

Xalus wrote:
And does it make sense that an Anvil Dwarf can't be an Artisan without being stuck with a dead Feat they can't Retrain? Those are Core options, and rather iconic.

If you pick anvil dwarf, you already are an artisan - you've got everything that background would give you, and more, actually since you got to pick 2 specialties instead of 1.

So instead of deliberately trying to take a feat you already have (which I'm still pretty sure is against the rules - just looking for a quote on that) and hoping you can retrain (your background) feat later... just choose a different background, be an artisan and also something else. Maybe take cook or laborer since they've got similar flavor?

Edit to add: found the part of the rules that shows you can't take a feat multiple times without it explicitly saying you can. It's on page 18 in the Reading Rules information, specifically where it shows the layout of a stat block and explains what elements would appear in each possible section and says "Special Any special qualities of the rule are explained in this section. Usually this section appears in feats you can select more than once, explaining what happens when you do." (italics for emphasis.)


Xalus wrote:
thenobledrake wrote:
Xalus wrote:
Cannot agree, but I can recognize why someone would think that.
If you believe that you can, to put a specific example to it, change the lore skill you chose with your Animal Whisper background, what other than "retraining your background" would you think the rules refer to that as?

Most Backgrounds consist of 4 things:

• The Background itself
• A Skill Feat
• Trained in a Skill
• Trained in a Lore

We know you can't Retrain Backgrounds. That's an explicit example. We know you can Retrain Skills. No exceptions listed there. And we know you can Retrain Feats. Exceptions are listed, with the examples including Level-based prerequisites and the like.

You can Retrain 3 of those 4 things. But you can't Retrain the Background itself. This does matter in a handful of cases, such as the Wavetouched Paragon I mentioned earlier. I believe there is another Background related to content from the new Legends book as well.

Any of those 3 things would take 7 days each to Retrain, which of course eats into your other Downtime activities.

Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?

And does it make sense that an Anvil Dwarf can't be an Artisan without being stuck with a dead Feat they can't Retrain? Those are Core options, and rather iconic.

Pathfinder 2 is liberal with its Retraining. I was initially hesitant to believe this myself when I created this thread, but it's becoming more and more apparent (to me) the more we discuss it.

While you can split up how a background works that way, the point is that those trained skills and feats are what make the background, you know, the background. If you change any of those things, they are no longer that background, which means you are, in fact, changing the background itself. Which the rules do not allow.

The same can be said with Ancestries, Heritages, Class Choices, and Ability Scores. If you change any of the options or benefits of those things, you are in fact changing what those things are and what they give, which is a no-no for Retraining.


Xalus wrote:
Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?

You don't swap out your background skill. You swap out your class skill. Background comes before class in the character creation order of go.

Liberty's Edge

The very first words in the retraining section are: "Retraining offers a way to alter some of your character choices." To me, it seems pretty clear that if you didn't choose it, you can't retrain it. You didn't choose the Skill Feats that came with your Background or Heritage, nor for that matter did you choose Breath Control for your Lizardfolk. None are valid choices for retraining.

Verdant Wheel

Gilbin wrote:
Xalus wrote:
Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?
You don't swap out your background skill. You swap out your class skill. Background comes before class in the character creation order of go.

"Each time after the first that you would gain the trained proficiency rank in a given skill, you instead allocate the trained proficiency to any other skill of your choice."

This character took Lizardfolk Lore as his Ancestry Feat. That grants trained proficiency in Nature and Survival. His current Background is Hunter (I say "current" because I haven't played him above 1st Level yet and might change it), which also grants Survival. His Class is Ranger, which also grants Nature and Survival.

The net result is three Skills of my choice.

Shadow Lodge

Xalus wrote:
Gilbin wrote:
Xalus wrote:
Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?
You don't swap out your background skill. You swap out your class skill. Background comes before class in the character creation order of go.

"Each time after the first that you would gain the trained proficiency rank in a given skill, you instead allocate the trained proficiency to any other skill of your choice."

This character took Lizardfolk Lore as his Ancestry Feat. That grants trained proficiency in Nature and Survival. His current Background is Hunter (I say "current" because I haven't played him above 1st Level yet and might change it), which also grants Survival. His Class is Ranger, which also grants Nature and Survival.

The net result is three Skills of my choice.

This seems fine (so far)...

Now, if you try to retrain your character, you still need to end up at least trained in both Nature and Survival: There is simply no legal way to end up with a ranger without these skills. If you change your ancestry feat, the 'three skills of my choice' become 'Survival (from the background), Nature (from Ranger) and 1 skill of my choice (from Ranger)'.


Xalus wrote:
Gilbin wrote:
Xalus wrote:
Ask yourself this: Does it make sense that you can swap out your Background skills when you've already become Trained in them from your Ancestry/Class, but not Retrain them as the rules allow?
You don't swap out your background skill. You swap out your class skill. Background comes before class in the character creation order of go.

"Each time after the first that you would gain the trained proficiency rank in a given skill, you instead allocate the trained proficiency to any other skill of your choice."

This character took Lizardfolk Lore as his Ancestry Feat. That grants trained proficiency in Nature and Survival. His current Background is Hunter (I say "current" because I haven't played him above 1st Level yet and might change it), which also grants Survival. His Class is Ranger, which also grants Nature and Survival.

The net result is three Skills of my choice.

In your example, the Hunter background gives you Survival. You then get a free choice from Ranger because your background already gave you Survival (in other words, swap out your CLASS skill, not the background skill). Then you get the free choices from the Lizardfolk Lore skill because of the language in that feat (in other words, you swap out the skill from the Ancestry Feat, not the background). At the end of the day, the Survival skill is still from your Hunter background.

Verdant Wheel

Fair. I will take that as another point in favor of being unable to Retrain skills from your Background or Class.

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