Fleshing out the bandits


Kingmaker


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Hi! In my game I decided to flesh out a little some of the bandits, so they could be kinda interesting if the players decided to capture them and make them repent.
Here's how I made them. I hope you will find it helpful!

- Radomira Malenkov, aka Miri "the Angel": this young and extremely attractive girl is kinda misguided. She comes from a rich family affiliated with the Lebedas. Being quite headstrong, she did not take well her parents' decision for an arranged marriage, and decided to flee the city with Garmund, an handsome scoundrel she fell in love with. Even after finding out that the guy was not exactly a good boy, being still strongly infatuated by him, she still decided to follow him in the Green Belt, where they joined Kressle's group. To hide her heritage, she took the name Miri, and the other bandits nicknamed her "The Angel" due to her beauty. Untill now she has managed to avoid the most unconfortable interactions with the other bandits thanks to Garmund, Kressle and another female bandit (Mama Galden) who took her under her protection. The last months were kinda hard, and they took away most of her naivety, forcing her to do things she neved would have dreamed of. Nonetheless, even if she is not exactly thrilled of the situation she is in, she still fully trusts and loves Garmund, and would do anything to avoid going back to her family and a marriage she does not want. Should she discover Garmund's real nature, she might be up for a wake up call.
- Garmund Amanar: this handsome man is actually a good for nothing jerk. Back in Restov, having failed in finding and keeping any kind of job due to his less than stellar intelligence matched with an unwavering arrogance and propensity for violence, he ended up joining a group of street thugs, who after a while managed to convince him that he was their leader and that as such he should take the blame for their crimes. Knowing full well that their alibis would not hold if he was caught, they helped him flee the city, not before he managed to seduce the young Radomira, who fled with him into the Green Belt, joining Kressle's group. Even if he enjoys Miri's company, he actually only values her as a trophy, and will not hesitate to sacrifice her to save his own life.
- Deyan Kudelin: this guy was an aspiring bard, but unfortunately had a lisp, so no one took him seriously. During a fateful evening at a tavern in Restov, after being taunted one time too many by a customer, he attacked him in a drunken rage, killing him by accident. He was forced to flee the city and ended up enrolling with Kressle and Happs Bydon. Imagine his surprise when he found out that the group included Miri, who he recognized as Radomira Malenkov. Knowing full well the girls heritage, he thinks that maybe if he manages to "save" her and bring her back to her family, their influence might help him be pardoned for his crime. He has started getting close to her, but even if Garmund is easily distracted, Mama Galden treats the girl as her own daughter, and never leaves her alone. Moreover, he's actually starting to fall in love with her. Too bad she's barely aware of his existence.
- Triska Galden, aka "Mama" Galden: this matronly woman has always a warm smile and a quick laugh. In truth she's actually a cold hearted snake. With her husband Barnath, she used to own a small inn on the road to Brunderton, where they sometimes poisoned the unwary travellers to steal their belongings. While for her husband this was the only reason, she actually acquired a taste for the killings, and this turned out to be their undoing. A particularly intense killing spree attracted the authorities attention, and they were forced to run. They ended up joining the bandits of the Green Belt, who, after some initial "misunderstandings", learned to respect them and ended up calling her Mama for her motherly ways. She deeply loves her husband, who has always had her back, and while she always shows a smiling and loving face, knows how to defend herself and has got quite a reputation among the other bandits. She is an expert herbalist.
- Valcent Istrati: this ruthless warrior and expert swordsman was the boss of a small bandit gang that worked on the border with Numeria. With his friends Heorstan, Lennor and Kistur, they used to kidnap people and sell them into slavery. After running afoul of the Tiger Lords tribe, they were forced to run south into the Green Belt. Following Lennor advice, they have recently joined Kressle's group, where Valcent hopes to climb the ranks and maybe replace the Stag Lord himself. Unfortunately Kressle does not trust him (it does not help that she caught him badmouthing her more than once and is usually insubordinate), and keeps him separate from his friends as much as possible.
- Heorstan: this huge blond man with biker mustache is usually silent and menacing. He's the right hand of Valcent, who trusts him completely: when he needs something done, Heorstan is ready to do it, no matter how terrible or evil it is. He actually enjoys violence, and is secretly a follower of Norgorber. Even if he always has a strictly controlled behaviour, he's quite irrational and enigmatic in his decisions, which might indicate some kind of madness.
- Lennor: In his youth Lennor was slave of a Pitaxian merchant. He managed to escape only thanks to the help of Kistur, who at the time worked for said merchant and betrayed him. After his escape he wandered north where he joined Valcent's gang, becoming the mind of the group thanks to his smartness. The only people he cares about are his friends, Kistur in particular. The others can burn in a fire.
- Kistur Marshan: he was born in a small village on the border between Brevoy and Numeria. His father, Ostog Tronsen was a muscular ulfen who used to be a gladiator in Tymon. Kistur used to idolize him, until he started drinking and beating him and his mother. When he was 15 years old, his father almost killed him, but he managed to escape with the help of his mother. He fled the town hiding on a merchant caravan for Pitax. On the road he was discovered, and the merchant, a Pitaxian slave trader named Damilio Laserna, took pity on him and decided to keep him as his servant. In the following years Kistur worked for him, witnessing many times the heartless way he treated the slaves. When one day he was ordered to beat a young slave who he had become friend with, he could not do it, it felt too similar to the way he was treated by his father. So he betrayed the merchant, freeing the young slave, named Lennor. Having become a big and strong man, he decided to go back to help his mother, only to discover that his father had killed her shortly after his escape, only to die drunk some years later. Not only could he not save her, he was also deprived of his revenge. He took his mother's last name to honor her, and in the following years went through various unsavory jobs that invariably ended up exposing him to the worst humans could offer, making him cynical, disillusioned and disappointed in people. He had almost hit rock bottom when Lennor found him and asked him to join Valcent's gang. Not having many other options, Kistur accepted, mostly due to his friendship for Lennor. He does not particularly like working with Valcent and Heorstan and being a bandit, but he has become so apathetic that he does not care anymore, he just wants to get by.
- Hewloc "the ferret": this bandit is a pathological liar. He used to be Kressle's right hand, before being replaced by Happs Bydon, a thing that he never forgave him. In fact, he deeply hates the man, but is too coward to confront him face on.
Unbeknownst to the other bandits, he steals from them, and managed to frame the newest arrival, Tobar, for it. He has a twitch on the right eye and has been nicknamed "the ferret" due to his agility and nervous manners.
- Tobar "the Thief": He's barely more than a boy who just joined Kressle's gang. He comes from a poor family in Nivatka's Crossing, and he joined the gang only as an act of rebellion against his father. Little did he know that he would be framed by Hewloc for his thefts. The other bandits now don't trust him (they nicknamed him "the Thief") and he knows he has to be careful since he walks on thin ice, but is still too stubborn to go back home and admit to his father he was wrong.


Very cool ideas! While Kressle and her bandits are long dead in my campaign, having a few bandits fleshed out is always useful. Thank you!

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