Bag of Tricks


Homebrew and House Rules


Greetings, gelatinous people! Here's a new homebrew project I've been working on a while, focusing on "strange" and "tricky" spells. Feedback is welcome.

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Bag of Tricks
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I'm taking a look over it and it already looks very interesting and some of the spells certainly useful - I also thinks that some of them have the potential for additional effects.
Take what I say as possibl inspiration and not as Idea what should be part of the spells, I'm just spitballing here and are probably forgetting balance on the way :P

Lightning Bug looks fun, annoying and hurting to most enemies and very dangerous if you got a weakness

But no attack roll and no save? I think that could be more interesting.
Maybe instead Fortitude save
Critical Success: The effect ends prematurely
Success: only gets 1 Damage but the effect lasts
Failure: gets full damage
Critical Failure: A second bug comes into existance flying to another target

The Rope looks useful enough as it is. Since it'S magical maybe enable the caster to trip enemies who try to pass the rope as reaction? Not neccessary but probably fun

Fabricate also seems useful, delivers opportunity for shenanigans, always love those :D
Wasn't there a spell named fabricate in 1e? Maybe it should be called duplicate or counterfeit
Additional idea: at some degree of heightening people who know the original get a perception check vs spell dc instead of outright discerning a fake

Split Potion is a little niche but certainly has it's uses. Maybe a higher spell level would allow multiple of the 'created' potions to be drinkable

Carry bubble looks like fun, especially to alchemists who dabble into arcane.
You seem to have forgotten lifepoints for the bubbles (else the weaknesses serve no actual purpos)

Sneeze spore looks mean, certainly an interesting way to keep enemies busy (and to ruin any chance of a successfull stealth mission)

Turn to arrow looks great, this ought to be a barrel of laughs. Is there an evil version to shoot enemies away? xD

Elastic Cord looks like fun too, hope whoever casts the 7th level version not suddenly realized that running would've been an better option

Zoophobia, while not my personal style of play it certainly looks useful.

Magic Map - I always wondered how treasure maps were made

Followed Footsteps is also a great spell, nothing to improve here

Commandeer looks mean. Certainly can ruin a day

All those spells look great or at the very least have a solid and fun base which they build upon - good job, I hope some of my ideas are also to yoour liking


Thanks for the detailed feedback Seisho! I make these collections primarily for my own table but getting feedback is why I post them online, so I appreciate it. Even if you're just spitballing, that's still a very useful source of inspiration especially for more "out-there" ideas like these spells.

Seisho wrote:

But no attack roll and no save? I think that could be more interesting.

Maybe instead Fortitude save
Critical Success: The effect ends prematurely
Success: only gets 1 Damage but the effect lasts
Failure: gets full damage
Critical Failure: A second bug comes into existance flying to another target

I'm not sure I understand... the spell does have an attack roll. It could be worth exploring other versions of the spell though. Creating two lightning bugs at once could definitely cause mayhem though! I may consider having that be the heightened effect rather than increased damage.

Seisho wrote:
Wasn't there a spell named fabricate in 1e? Maybe it should be called duplicate or counterfeit

Hmmm... There was a spell like that in 1E, wasn't there. 1E fabricate is a pretty unremarkable spell though, so I'll probably keep the name unless a spell called fabricate makes it into 2E as well. Counterfeit is a good alternate name.

Seisho wrote:
Split Potion is a little niche but certainly has it's uses. Maybe a higher spell level would allow multiple of the 'created' potions to be drinkable

I did consider this, though it would need some kind of a level restriction on the potion being duplicated. I'm gonna keep considering this idea, though it's a risky proposition.

Seisho wrote:

Carry bubble looks like fun, especially to alchemists who dabble into arcane.

You seem to have forgotten lifepoints for the bubbles (else the weaknesses serve no actual purpos)

The bubbles have hp based on your spellcasting modifier, actually. It's a big spell so it's easy to miss. Didn't consider it's use for a MC alchemist, but that is rather neat.

Thanks again for the feedback!


Seems like I've overseen or misread something about the lightning bug. Additional effects are still probably interesting

And no problem

I am homebrewing different kinds of stuff myself (and really have to get my act together for that one setting I want to create :P)

I always have different ideas when reading homebrew stuff and like to share thoughts, always glad if that helps someone

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