No Major Travelling spells on the Divine Spell List


Pathfinder Second Edition General Discussion


I've noticed that the divine spell list is sorely lacking in ways to make long-distance traveling easier. No teleportation, no wind walk, not even phantom steed. The only spell the divine list seems to have that would help with long-distance travel is Wanderer's Guide and that's dependent on the terrain you're traveling in. I must admit this does not sit overly well with me.

Silver Crusade

2 people marked this as a favorite.

Not everything is on every list.

Divine doesn’t strike me as a teleporty (or similar) style list.


Divine works on the spirit and life essences. Neither of those essences seem to fit well with teleportation, wind walk, or phantom steed.

Sovereign Court

4 people marked this as a favorite.

In general, long distance traveling isn't as easy as it used to be. Teleport is an uncommon spell, so is Plane Shift, so is Gate.

Some deities with particular interest in travel will give traveling spells to their followers. Alseta gives Dimension Door, Pulura gives Teleport, Isis gives Wind Walk. Drangnvit and Jaidz give Longstrider.

Most gods get only three spells to give to their followers. Desna spent hers on dream stuff.


Ascalaphus wrote:

In general, long distance traveling isn't as easy as it used to be. Teleport is an uncommon spell, so is Plane Shift, so is Gate.

Some deities with particular interest in travel will give traveling spells to their followers. Alseta gives Dimension Door, Pulura gives Teleport, Isis gives Wind Walk. Drangnvit and Jaidz give Longstrider.

Most gods get only three spells to give to their followers. Desna spent hers on dream stuff.

I hadn't noticed that Shadow Walk is also Uncommon. :(


I do think its kind of weird how the Desna, the Goddess of Travelers and Dreamers. Who's churches are small due to the priest's constant travel. Who's shrines are often near roads. And which gave multiple archetypes and prestige classes based on travel. Has so little connection to it.

If there was a Deity to give travel spells it should had been Desna.


6 people marked this as a favorite.
Temperans wrote:

I do think its kind of weird how the Desna, the Goddess of Travelers and Dreamers. Who's churches are small due to the priest's constant travel. Who's shrines are often near roads. And which gave multiple archetypes and prestige classes based on travel. Has so little connection to it.

If there was a Deity to give travel spells it should had been Desna.

Maybe she thinks teleportation is cheating, gotta use your own two feet or else you aren't a true believer.

Silver Crusade

16 people marked this as a favorite.

It makes sense honestly, Desna is about the wonder of travel, if you teleport you're skipping all the traveling and sights.


I am not talking about teleport. I am talking about things like Longstrider which she gave as part of the Sphere Walker PRC and the Evangelist boon. Or Phantom Steed which she gave as part of the Evangelist boon.

Or the fact 2 of her curses punish travel, but her only real travel boon is "grow wings".

Btw as for "Desna thinks teleport is cheating": Stellar Traveller and Cosmic Gate

She is cool with teleporting, even if its not the preferred mode of travel.

Silver Crusade

Plane Shift (and going to your deity's realm that you can't otherwise access) is a very different for a Cleric than simply teleporting. And anyone else really, Plane Shift and Teleport are two completely different things.

You mention the stuff she gave her Prestige Class worshippers, that may come back in the future in some way, taking a feat to get expanded spells from your deity?

But yeah I don't believe she hates teleporting or anything of the sort, she would just prefer people to travel rather than skipping the sights.

For a boring mundane reason why she doesn't grant Teleport it would likely turn her into a must have deity for a whole swath of people, who would pick her just for Teleport.


Agreed on the teleport.

I still do find it weird that 2 other deities were given Longstrider when it fits so well with Desna.


Rysky wrote:
For a boring mundane reason why she doesn't grant Teleport it would likely turn her into a must have deity for a whole swath of people, who would pick her just for Teleport.

And how is this different for a whole swath of people that pick their patron deity based on the ability to grant "true strike"?

(*just kidding, could not resist the jab*)

Silver Crusade

Ubertron_X wrote:
Rysky wrote:
For a boring mundane reason why she doesn't grant Teleport it would likely turn her into a must have deity for a whole swath of people, who would pick her just for Teleport.

And how is this different for a whole swath of people that pick their patron deity based on the ability to grant "true strike"?

(*just kidding, could not resist the jab*)

Those people get a headpat, they trying.


Desna strikes me as exactly the type of person to play skyrim with fast travel turned off but leaves in the wagons for very specific cases. Sometimes you gotta go fast, but it's better to actually take the journey and see what you experience.


She certainly seems like she would try to go everywhere on the map before moving to the next location.


Rysky wrote:
Not everything is on every list.

You will get zero argument from me there. I don't take umbrage with specific spells not being on the divine list, I'm taking umbrage with the divine list not even offering options for long-distance travel.

Cyouni wrote:
Divine works on the spirit and life essences. Neither of those essences seem to fit well with teleportation, wind walk, or phantom steed.

Yet occult spellcasters, spirit and mind, do get access to Phantom Steed. Frankly I fail to see how spirit and life is less qualified to summon horses than that.

Ascalaphus wrote:

In general, long distance traveling isn't as easy as it used to be. Teleport is an uncommon spell, so is Plane Shift, so is Gate.

Some deities with particular interest in travel will give traveling spells to their followers. Alseta gives Dimension Door, Pulura gives Teleport, Isis gives Wind Walk. Drangnvit and Jaidz give Longstrider.

Most gods get only three spells to give to their followers. Desna spent hers on dream stuff.

I do agree with the design decisions made by Paizo in this regard, the journeys generally make things more fun. I'm just bothered that the divine list doesn't, outside of specific deities, offer some option to help speed travel should the situation arise.

And yeah I agree on Desna. It's the journey that counts, spells that skip straight to the destination in wouldn't appeal to her.

Silver Crusade

Nintendogeek01 wrote:


Cyouni wrote:
Divine works on the spirit and life essences. Neither of those essences seem to fit well with teleportation, wind walk, or phantom steed.
Yet occult spellcasters, spirit and mind, do get access to Phantom Steed. Frankly I fail to see how spirit and life is less qualified to summon horses than that.
Phantom Steed wrote:
You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature.

We might get a "summon divine charger" spell later though, but right now we don't really have a divine themed mount option.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I feel like everyone is ignoring the existence of Miracle as an option here.

(Joke statement disclaimer)

What I'll throw out as a real statement on the issue is that while the Divine list doesn't make travel faster, it does get some of the earlier options for making it easier.

Both Purify Food and Drink and Create Food are available early, and Common (unlike some of the Arcane high level camping options). These are hugely beneficial, especially in hostile areas where finding food and water is tricky.


KrispyXIV wrote:

What I'll throw out as a real statement on the issue is that while the Divine list doesn't make travel faster, it does get some of the earlier options for making it easier.

Both Purify Food and Drink and Create Food are available early, and Common (unlike some of the Arcane high level camping options). These are hugely beneficial, especially in hostile areas where finding food and water is tricky.

Well it makes travel faster, however not indefinitely so.

Wanderer's Guide or Show The Way for example lets you traverse difficult terrain much faster.


Pathfinder Rulebook Subscriber
Ubertron_X wrote:
KrispyXIV wrote:

What I'll throw out as a real statement on the issue is that while the Divine list doesn't make travel faster, it does get some of the earlier options for making it easier.

Both Purify Food and Drink and Create Food are available early, and Common (unlike some of the Arcane high level camping options). These are hugely beneficial, especially in hostile areas where finding food and water is tricky.

Well it makes travel faster, however not indefinitely so.

Wanderer's Guide or Show The Way for example lets you traverse difficult terrain much faster.

Thats a good point.

Wanderer's Guide is especially good for Clerics, who don't have to commit part of a spell repertoire to it.


Rysky wrote:
Nintendogeek01 wrote:


Cyouni wrote:
Divine works on the spirit and life essences. Neither of those essences seem to fit well with teleportation, wind walk, or phantom steed.
Yet occult spellcasters, spirit and mind, do get access to Phantom Steed. Frankly I fail to see how spirit and life is less qualified to summon horses than that.
Phantom Steed wrote:
You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature.
We might get a "summon divine charger" spell later though, but right now we don't really have a divine themed mount option.

That just makes me question why primal gets phantom steed, body and life, then. I'm a-okay with occult and primal casters having the spell, but divine casters not being able to bring forward a living mount is still bothersome.

Though yeah Rysky, I'm hoping we get one.

On the subject of Wanderer's Guide, oh yeah when it comes up it's great. It's just selective compared to the options other casters get for easing travel.

Though I will grant that divine casters getting to provide food and water is also a major boon for travel.


Pathfinder Adventure Path Subscriber

Who knows, maybe Word of Recall will return in the APG.


Wanderer's Guide is an example of a Spell that would fit really well for Desna.


Arcane also gets create food and create water though. Granted I can't see a Wizard preparing those often now that create water is a first level spell rather than a cantrip.

Also, I thought wind walk was on the divine list, and it just ended if you got into combat now or something. But apparently I was thinking of playtest, so evidently they just tossed the spell completely somewhere between playtest and the final game. That's assuming they're not planning to bring it back.

Sovereign Court

1 person marked this as a favorite.

Wind Wall still exists, but it's now a Primal spell. All of the spell lists gained some and lost some in the shuffle.

And yeah, there are loads of spells that would have made sense for Desna to have, but the design is that deities get 3 unusual spells, and she'd already gotten three.


Ascalaphus wrote:
And yeah, there are loads of spells that would have made sense for Desna to have, but the design is that deities get 3 unusual spells, and she'd already gotten three.

Yup, and arguably while it may be less useful mechanically than evergreen spells like longstrider. Thematically Desna's ties to sleep and dreams are stronger imo, given a 3 spell limit their choices were solid imo.


Ascalaphus wrote:
Wind Wall still exists, but it's now a Primal spell. All of the spell lists gained some and lost some in the shuffle.

Hmm, so it is. I guess I should have checked all the spell lists, but it didn't occur to me that it just might not be divine anymore.


Salamileg wrote:
Temperans wrote:

I do think its kind of weird how the Desna, the Goddess of Travelers and Dreamers. Who's churches are small due to the priest's constant travel. Who's shrines are often near roads. And which gave multiple archetypes and prestige classes based on travel. Has so little connection to it.

If there was a Deity to give travel spells it should had been Desna.

Maybe she thinks teleportation is cheating, gotta use your own two feet or else you aren't a true believer.

I am pretty sure desna sees the journey as the entire point not just skipping it and getting to the end.


Skipping the journey is bad.

Agreed.

But I expected something to guide the journey. Or make the journey easier, by not just flying.


It's worth also pointing out that if travel spells are really important to your identity, you could invest in a multiclass dedication and use your alternate class spell slots to pick up specific travel spells on other lists. This is a especially reasonable given that those spells don't have offensive DCs where you'd need to keep up your proficiency or spell stat to be effective.

e.g. Druid dedication with Animal order to better take care of horses drawing wagons.
e.g. Bard to tell stories around the campfire on long trips.
e.g. Wizard to learn conjuration spells


I would not worry to much about certain utility spell lacking at this time. The APG alone should have a bunch of additional spells and as more stuff comes out this will flesh out over time.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / No Major Travelling spells on the Divine Spell List All Messageboards

Want to post a reply? Sign in.