| Lemmiwinkz |
I am tempering with programming a simple monster generator using the simple monster creation rules.
So far i had no problems, but now i arrive at spells.
ACID Spell list, would give my CR 8 monster acid spray.
and i was wondering what my monsters CL is.
Now the rules say, it's HD is the same as it's CR.
That would mean a monster with Casterlevel 8 can cast a lvl 5 spell (a wizard learns those at lvl 9, a sorcerer at lvl 10), while that is no problem with scaling dmg spells (as they are getting scaled down) it would be horrible with spells like feeblemind/slay the living, or spells that do not scale at all and don't even have a safe.
On a site note: The advanced monster generation rules would say a CR 8 Aberation is HD 12. that would be far too high a caster level against a lvl 7-8 party (~63 dmg on acid spray).
So, what am i supposed to use as Caster Level ?
CL8 Acid spray would be (28+14) damage with a Reflex DC of 22,
or i could use the recommended aberant spell list that gives feeblemind with DC 22 !!!! (CR 8 -> DC17+spelllevel(5) = 22 )
| SheepishEidolon |
42 area damage with a DC of 22 is a bit much, according to the reference table 1-1 in Bestiary (high damage of 35, with a primary DC of 18).
You are sure it's supposed to be DC 17+5 and not just DC 17? Because 17 would fit to the table and make sense mathematically (10 base, 5 for spell level, 5/2=2 for minimum caster attribute).
| Lemmiwinkz |
You are sure it's supposed to be DC 17+5 and not just DC 17? Because 17 would fit to the table and make sense mathematically (10 base, 5 for spell level, 5/2=2 for minimum caster attribute).
yep, Simple Rules state that the Base 17 gets added the SpellLevel on top.
"Spell DCs: To determine the DC of a spell cast by a monster, add the spell’s level to the number listed in the spell DC column of the monster’s array. Use the spell’s cleric or sorcerer/wizard level if multiple classes can cast it. If neither of those classes has the spell, use the highest spell level listed in the spell’s description."
Edit. personally as a GM i think the CL is too low, the DCs too high. the Spells progression a bit too early (CR8 having lvl 5 Sorc Spells)
| SheepishEidolon |
Ah, you are right. There is a second save and the delay of a round, so I guess a party can deal with it.
Reading through Bestiary, CL = HD = CR is not that off. Yes, it breaks the rule of "you need CL 2x-1 for spell level x", but actually simple monster creation breaks a lot of rules, if only by a bit. Likely because Paizo became more pragmatic over the course of years - they now focus on the values actually relevant in battle, not the values leading to them.
Either way, do you have any plans to release the monster generator in public?
| Lemmiwinkz |
Once i have something substantial,
Might also look into the advanced rules, maybe those play out better.
would basicly be a bunch of questions and choices
Cr ?
Type ?
Array ?
Low High DPS ?
Melee/Range Option? (how mandy of what kind of dice, +x to reach the avrg. dmg.)
Options(Combat Magic etc.) ?
Auto/Manuel Spelllist
Primary (only under auto) Spelllist (Acid/Aberant/ etc.) with boni
other spells picked.
that's the rough idea atm. but i didn't program in a long time, a long time.
Generate and automaticly adjust a block as ya go throu the questions.
Strange Paizo doesn't do that emself since it shouldn't be complex, just a lot of copy paste.
| SheepishEidolon |
Hrm, if Paizo would release something official, expectations on features, correctness and usability would be quite high. I can't blame them if they leave it to someone else.
A question based system, resulting in some text output, would already be quite helpful. I see the biggest potential of such a program in handling those big tables in a comfy way. Many GMs might want to tweak the result further, but that could be done in any text editor.