Joana |
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I'm currently running Shadow in the Sky (the first book of Second Darkness) as a stand-alone. Having played Souls for Smugglers' Shiv, I agree that it would make an excellent stand-along adventure with the goal of getting off the island.
Book 2 of Second Darkness, Children of the Void, is also a great one-shot, with a similar plot of finding a way off of a haunted island, albeit at a higher level.
{Flagged because this should probably be moved to Adventure Path General Discussion.}
Kyle L. |
I ended up running the first book of serpents skull as a stand alone. I had intended to run the whole thing, but it didn't happen at the time. The first book of that can be altered for the reason why the pcs end up washed up on an island after a shipwreck very easily. It also makes a great template to modify with your own flair. A lot of it deals with surviving and finding a way off this island. There are a few npcs as well. As presented there is a lot of gm upkeep, keeping track of attitudes, illness, weather etc. So consider altering this system it gets tedious after several in game days.
Lord Fyre RPG Superstar 2009 Top 32 |
Aleix Duarri |
I started running the first book of strange aeons with the intention of making it a standalone adventure, so my idea was to get to a wider revelation at the end of the book, cut off information relevant to further develope....but in the end my players really really loved the story so we are running book two :) About the first book of serpent's skull is a solid standalone, did it as a player.
Sunderstone |
Burnt Offerings (RotR #1).
I ran this several years ago as an accidental (?) one-shot. The group broke up after we completed it due to one person moving and another getting married and very busy.
It ties up great on it's own as a revenge plot by