Odyssey of the Dragonlords for Mythras or Runequest


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I had a few sessions of the Odyssey of the Dragonlords campaign setting for 5th (its essentially Assassins Creed Odyssey meets D&D. Fantasy Ancient Greece) I liked what I saw but kept thinking how Mythras would have been a better fit for it mechanically.

I mean the base setting in the core book is Greek-esque and you can use Classic Fantasy for some of the more D&D-ish elements.

Have any people here experimented with that or something similar? Translating DnD 5th into it d100?


Not that specifically (for one thing it seems very like the Thennla setting for Mythras) but I've done some other D&D material for various D100 games. In my experience, modules written for the level range 3-10 work best, and settings which have a lot of characters above that range are not easy to convert. While starting Runequest characters are generally more capable than 1st level characters, they don't advance as fast or reach such high power levels (unless you go into heroquesting, when the bets are off). Supposedly TDM have someone working on a Mythic Greece book for their Mythic Earth series, which sounds like it would be an even better fit.
As a caveat, if the players are used to and like the power and versatility of D&D-style magic then they'll probably be disappointed about the way it works in a D100 system. No priesthood has the breadth of a Cleric, and sorcery doesn't have the breadth of arcane magic, and the fact that casting is a skill rather than automatic has also disappointed people I've introduced who had a background in 5e.


Bluenose wrote:

Not that specifically (for one thing it seems very like the Thennla setting for Mythras) but I've done some other D&D material for various D100 games. In my experience, modules written for the level range 3-10 work best, and settings which have a lot of characters above that range are not easy to convert. While starting Runequest characters are generally more capable than 1st level characters, they don't advance as fast or reach such high power levels (unless you go into heroquesting, when the bets are off). Supposedly TDM have someone working on a Mythic Greece book for their Mythic Earth series, which sounds like it would be an even better fit.

As a caveat, if the players are used to and like the power and versatility of D&D-style magic then they'll probably be disappointed about the way it works in a D100 system. No priesthood has the breadth of a Cleric, and sorcery doesn't have the breadth of arcane magic, and the fact that casting is a skill rather than automatic has also disappointed people I've introduced who had a background in 5e.

Have you tried Mythras Classic Fantasy? It apparently brings that dnd flavor with spells, leveling and classes(but keeps some distinct rune-quest elements that I personally think make combat better)

A marriage of the two in my mind sounds like the better system but it might need more work in adapting Odyssey in it.

Seeing as to how Meeros or Thennla are more vanilla Mythras, which means grittier mythological bronze or classical age Greece; whereas the implied setting for Classic Fantasy ,Greymoore, is more dungeon crawling typical pseudo-England.


I haven't played with Classic Fantasy enough to say. We only played one session to try the rules out. It's not that we wouldn't play again, but we play a lot of different games and this hasn't come up again. I think it would convert more easily, but I've no experience with how it handles high-powered characters. It does work well for dungeon-crawling and if that's a big part of Odyysey of the Dragonlords then that would be the one to go with. Reading Classic fantasy reviews it seems more "high fantasy" than core Mythras, and my impression was similar.


Bluenose wrote:
I haven't played with Classic Fantasy enough to say. We only played one session to try the rules out. It's not that we wouldn't play again, but we play a lot of different games and this hasn't come up again. I think it would convert more easily, but I've no experience with how it handles high-powered characters. It does work well for dungeon-crawling and if that's a big part of Odyysey of the Dragonlords then that would be the one to go with. Reading Classic fantasy reviews it seems more "high fantasy" than core Mythras, and my impression was similar.

I haven't finished the campaign as a player (nor read the GM sections yet) but it seems like a sandbox that does have its share of dungeon-crawling as well.

So; some kind of fusion adaptation of vanilla Mythras and Classic Fantasy could work. Does seem like a bit of a labour especially if you want to translate the unique classes from OotD...


Bluenose wrote:
I haven't played with Classic Fantasy enough to say. We only played one session to try the rules out. It's not that we wouldn't play again, but we play a lot of different games and this hasn't come up again. I think it would convert more easily, but I've no experience with how it handles high-powered characters. It does work well for dungeon-crawling and if that's a big part of Odyysey of the Dragonlords then that would be the one to go with. Reading Classic fantasy reviews it seems more "high fantasy" than core Mythras, and my impression was similar.

I haven't finished the campaign as a player (nor read the GM sections yet) but it seems like a sandbox that does have its share of dungeon-crawling as well.

So; some kind of fusion adaptation of vanilla Mythras and Classic Fantasy could work. Does seem like a bit of a labour especially if you want to translate the unique classes from OotD...

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